vulkan: fix cube textures

This commit is contained in:
niki
2022-08-15 00:06:50 +02:00
parent bc0b5f81f5
commit b2771dd111
4 changed files with 22 additions and 8 deletions
+1 -1
View File
@@ -304,7 +304,7 @@ void Graphics::initCapabilities() {
capabilities.textureTypes[TEXTURE_2D] = true;
capabilities.textureTypes[TEXTURE_2D_ARRAY] = true;
capabilities.textureTypes[TEXTURE_VOLUME] = false;
capabilities.textureTypes[TEXTURE_CUBE] = false;
capabilities.textureTypes[TEXTURE_CUBE] = true;
}
void Graphics::getAPIStats(int& shaderswitches) const {
+3 -2
View File
@@ -254,7 +254,8 @@ void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, uint32_t frame
std::vector<VkWriteDescriptorSet> descriptorWrite{};
// uniform buffer update always happens.
// uniform buffer update always happens
// (are there cases without ubos at all?)
VkWriteDescriptorSet uniformWrite{};
uniformWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
uniformWrite.dstSet = 0;
@@ -623,7 +624,7 @@ void Shader::createDescriptorSetLayout() {
layoutBinding.binding = val.location;
layoutBinding.descriptorType = val.baseType == UNIFORM_SAMPLER ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
layoutBinding.descriptorCount = 1; // is this correct?
layoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; // fixme: can we determine in what shader it got used?
layoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT; // fixme: can we determine in what shader it got used?
bindings.push_back(layoutBinding);
}
+17 -4
View File
@@ -32,16 +32,23 @@ bool Texture::loadVolatile() {
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
VkImageCreateFlags createFlags = 0;
layerCount = 1;
if (texType == TEXTURE_VOLUME)
if (texType == TEXTURE_VOLUME) {
layerCount = getDepth();
else if (texType == TEXTURE_2D_ARRAY)
}
else if (texType == TEXTURE_2D_ARRAY) {
layerCount = getLayerCount();
else if (texType == TEXTURE_CUBE)
}
else if (texType == TEXTURE_CUBE) {
layerCount = 6;
createFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.flags = createFlags;
imageInfo.imageType = Vulkan::getImageType(getTextureType());
imageInfo.extent.width = static_cast<uint32_t>(width);
imageInfo.extent.height = static_cast<uint32_t>(height);
@@ -75,7 +82,13 @@ bool Texture::loadVolatile() {
for (int mip = 0; mip < layerCount; mip++) {
// fixme: deal with compressed images.
for (int slice = 0; slice < slices.getSliceCount(mip); slice++) {
int sliceCount;
if (texType == TEXTURE_CUBE) {
sliceCount = 6;
} else {
sliceCount = slices.getSliceCount();
}
for (int slice = 0; slice < sliceCount; slice++) {
auto* id = slices.get(slice, mip);
if (id != nullptr) {
uploadImageData(id, mip, slice, 0, 0);
+1 -1
View File
@@ -459,9 +459,9 @@ VkImageType Vulkan::getImageType(TextureType textureType) {
switch (textureType) {
case TEXTURE_2D:
case TEXTURE_2D_ARRAY:
case TEXTURE_CUBE:
return VK_IMAGE_TYPE_2D;
case TEXTURE_VOLUME:
case TEXTURE_CUBE:
return VK_IMAGE_TYPE_3D;
default:
throw love::Exception("unknown texture type");