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Fix issue #259: oy ignored in love.graphics.drawq
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@@ -96,7 +96,8 @@ namespace opengl
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glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &mode);
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s.colorMode = (mode == GL_MODULATE) ? Graphics::COLOR_MODULATE : Graphics::COLOR_REPLACE;
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//get line style
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s.lineStyle = (glIsEnabled(GL_POLYGON_SMOOTH) == GL_TRUE) ? Graphics::LINE_SMOOTH : Graphics::LINE_ROUGH;
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//s.lineStyle = (glIsEnabled(GL_POLYGON_SMOOTH) == GL_TRUE) ? Graphics::LINE_SMOOTH : Graphics::LINE_ROUGH;
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s.lineStyle = Graphics::LINE_ROUGH;
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//get the point size
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glGetFloatv(GL_POINT_SIZE, &s.pointSize);
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//get point style
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@@ -180,6 +181,7 @@ namespace opengl
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{
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 ) ;
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, fsaa ) ;
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glEnable(GL_MULTISAMPLE);
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}
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// Fullscreen?
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@@ -653,16 +655,16 @@ namespace opengl
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void Graphics::setLineStyle(Graphics::LineStyle style )
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{
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// XXX: actually enables antialiasing for _all_ polygons.
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// may need investigation if wanted or not
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// maybe rename to something else?
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if(style == LINE_ROUGH)
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glDisable (GL_POLYGON_SMOOTH);
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else // type == LINE_SMOOTH
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{
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glEnable (GL_POLYGON_SMOOTH);
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glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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}
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//// XXX: actually enables antialiasing for _all_ polygons.
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//// may need investigation if wanted or not
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//// maybe rename to something else?
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//if(style == LINE_ROUGH)
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// glDisable (GL_POLYGON_SMOOTH);
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//else // type == LINE_SMOOTH
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//{
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// glEnable (GL_POLYGON_SMOOTH);
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// glHint (GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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//}
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}
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void Graphics::setLine( float width, Graphics::LineStyle style )
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@@ -683,9 +685,9 @@ namespace opengl
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Graphics::LineStyle Graphics::getLineStyle()
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{
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if(glIsEnabled(GL_POLYGON_SMOOTH) == GL_TRUE)
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return LINE_SMOOTH;
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else
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//if(glIsEnabled(GL_POLYGON_SMOOTH) == GL_TRUE)
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// return LINE_SMOOTH;
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//else
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return LINE_ROUGH;
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}
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@@ -757,8 +757,8 @@ namespace opengl
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float sy = (float)luaL_optnumber(L, 7, sx);
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float ox = (float)luaL_optnumber(L, 8, 0);
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float oy = (float)luaL_optnumber(L, 9, 0);
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float kx = (float)luaL_optnumber(L, 9, 0);
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float ky = (float)luaL_optnumber(L, 10, 0);
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float kx = (float)luaL_optnumber(L, 10, 0);
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float ky = (float)luaL_optnumber(L, 11, 0);
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image->drawq(q, x, y, angle, sx, sy, ox, oy, kx, ky);
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return 0;
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}
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