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Renamed blend modes "additive", "subtractive", and "multiplicative" to "add", "subtract", and "multiply" (resolves issue #864)
--HG-- branch : minor
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@@ -639,7 +639,7 @@ void Graphics::setBlendMode(Graphics::BlendMode mode)
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state.srcA = GL_ONE;
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state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case BLEND_MULTIPLICATIVE:
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case BLEND_MULTIPLY:
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state.srcRGB = state.srcA = GL_DST_COLOR;
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state.dstRGB = state.dstA = GL_ZERO;
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break;
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@@ -647,9 +647,9 @@ void Graphics::setBlendMode(Graphics::BlendMode mode)
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state.srcRGB = state.srcA = GL_ONE;
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state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case BLEND_SUBTRACTIVE:
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case BLEND_SUBTRACT:
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state.func = GL_FUNC_REVERSE_SUBTRACT;
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case BLEND_ADDITIVE:
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case BLEND_ADD:
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state.srcRGB = state.srcA = GL_SRC_ALPHA;
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state.dstRGB = state.dstA = GL_ONE;
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break;
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@@ -672,16 +672,16 @@ Graphics::BlendMode Graphics::getBlendMode() const
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OpenGL::BlendState state = gl.getBlendState();
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if (state.func == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
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return BLEND_SUBTRACTIVE;
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return BLEND_SUBTRACT;
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// Everything else has equation == GL_FUNC_ADD.
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else if (state.srcRGB == state.srcA && state.dstRGB == state.dstA)
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{
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if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE)
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return BLEND_ADDITIVE;
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return BLEND_ADD;
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else if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
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return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
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else if (state.srcRGB == GL_DST_COLOR && state.dstRGB == GL_ZERO)
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return BLEND_MULTIPLICATIVE;
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return BLEND_MULTIPLY;
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else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
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return BLEND_PREMULTIPLIED;
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else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_COLOR)
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