Add string mapping for spritebatch usage parameter (issue #264)

This commit is contained in:
Bart van Strien
2011-08-24 12:11:08 +02:00
parent f0dad41f39
commit b14ca78109
3 changed files with 34 additions and 3 deletions
@@ -243,6 +243,24 @@ namespace opengl
v[3].r = color.r; v[3].g = color.g; v[3].b = color.b; v[3].a = color.a;
}
bool SpriteBatch::getConstant(const char * in, UsageHint & out)
{
return usageHints.find(in, out);
}
bool SpriteBatch::getConstant(UsageHint in, const char *& out)
{
return usageHints.find(in, out);
}
StringMap<SpriteBatch::UsageHint, SpriteBatch::USAGE_MAX_ENUM>::Entry SpriteBatch::usageHintEntries[] =
{
{"dynamic", SpriteBatch::USAGE_DYNAMIC},
{"static", SpriteBatch::USAGE_STATIC},
{"stream", SpriteBatch::USAGE_STREAM},
};
StringMap<SpriteBatch::UsageHint, SpriteBatch::USAGE_MAX_ENUM> SpriteBatch::usageHints(usageHintEntries, sizeof(usageHintEntries));
} // opengl
} // graphics
} // love
+10 -2
View File
@@ -29,6 +29,7 @@
#include <common/Object.h>
#include <common/Vector.h>
#include <common/Matrix.h>
#include <common/StringMap.h>
#include <graphics/Drawable.h>
#include <graphics/Volatile.h>
#include <graphics/Color.h>
@@ -73,9 +74,10 @@ namespace opengl
enum UsageHint
{
USAGE_DYNAMIC,
USAGE_DYNAMIC = 1,
USAGE_STATIC,
USAGE_STREAM
USAGE_STREAM,
USAGE_MAX_ENUM
};
SpriteBatch(Image * image, int size, int usage);
@@ -108,6 +110,9 @@ namespace opengl
// Implements Drawable.
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
static bool getConstant(const char * in, UsageHint & out);
static bool getConstant(UsageHint in, const char *& out);
private:
void addv(const vertex * v);
@@ -121,6 +126,9 @@ namespace opengl
*/
void setColorv(vertex * v, const Color & color);
static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
}; // SpriteBatch
} // opengl
@@ -323,7 +323,12 @@ namespace opengl
{
Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
int size = luaL_optint(L, 2, 1000);
int usage = luaL_optint(L, 3, SpriteBatch::USAGE_DYNAMIC);
SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
if (!SpriteBatch::getConstant(luaL_checkstring(L, 3), usage))
usage = SpriteBatch::USAGE_DYNAMIC;
}
SpriteBatch * t = NULL;
try {
t = instance->newSpriteBatch(image, size, usage);