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Add string mapping for spritebatch usage parameter (issue #264)
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@@ -243,6 +243,24 @@ namespace opengl
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v[3].r = color.r; v[3].g = color.g; v[3].b = color.b; v[3].a = color.a;
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}
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bool SpriteBatch::getConstant(const char * in, UsageHint & out)
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{
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return usageHints.find(in, out);
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}
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bool SpriteBatch::getConstant(UsageHint in, const char *& out)
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{
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return usageHints.find(in, out);
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}
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StringMap<SpriteBatch::UsageHint, SpriteBatch::USAGE_MAX_ENUM>::Entry SpriteBatch::usageHintEntries[] =
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{
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{"dynamic", SpriteBatch::USAGE_DYNAMIC},
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{"static", SpriteBatch::USAGE_STATIC},
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{"stream", SpriteBatch::USAGE_STREAM},
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};
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StringMap<SpriteBatch::UsageHint, SpriteBatch::USAGE_MAX_ENUM> SpriteBatch::usageHints(usageHintEntries, sizeof(usageHintEntries));
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} // opengl
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} // graphics
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} // love
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@@ -29,6 +29,7 @@
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#include <common/Object.h>
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#include <common/Vector.h>
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#include <common/Matrix.h>
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#include <common/StringMap.h>
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#include <graphics/Drawable.h>
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#include <graphics/Volatile.h>
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#include <graphics/Color.h>
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@@ -73,9 +74,10 @@ namespace opengl
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enum UsageHint
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{
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USAGE_DYNAMIC,
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USAGE_DYNAMIC = 1,
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USAGE_STATIC,
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USAGE_STREAM
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USAGE_STREAM,
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USAGE_MAX_ENUM
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};
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SpriteBatch(Image * image, int size, int usage);
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@@ -108,6 +110,9 @@ namespace opengl
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// Implements Drawable.
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void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
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static bool getConstant(const char * in, UsageHint & out);
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static bool getConstant(UsageHint in, const char *& out);
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private:
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void addv(const vertex * v);
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@@ -121,6 +126,9 @@ namespace opengl
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*/
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void setColorv(vertex * v, const Color & color);
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static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
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static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
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}; // SpriteBatch
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} // opengl
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@@ -323,7 +323,12 @@ namespace opengl
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{
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Image * image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
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int size = luaL_optint(L, 2, 1000);
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int usage = luaL_optint(L, 3, SpriteBatch::USAGE_DYNAMIC);
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SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC;
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if (lua_gettop(L) > 2)
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{
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if (!SpriteBatch::getConstant(luaL_checkstring(L, 3), usage))
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usage = SpriteBatch::USAGE_DYNAMIC;
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}
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SpriteBatch * t = NULL;
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try {
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t = instance->newSpriteBatch(image, size, usage);
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