Added project generator.

This commit is contained in:
rude
2009-08-06 21:19:01 +02:00
parent 797f536f05
commit b04b278cd0
34 changed files with 3687 additions and 4216 deletions
+354
View File
@@ -0,0 +1,354 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="graphics"
ProjectGUID="{9F991E7D-FF31-60DB-466D-6E6A51DB513E}"
RootNamespace="graphics"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="include;../../src;../../src/modules;include/SDL"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;GRAPHICS_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="lua5.1.lib SDL.lib freetype.lib opengl32.lib"
OutputFile="$(OutDir)\love\$(ProjectName).dll"
LinkIncremental="2"
AdditionalLibraryDirectories="lib"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="include;../../src;../../src/modules;include/SDL"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GRAPHICS_EXPORTS"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="lua5.1.lib SDL.lib freetype.lib opengl32.lib"
OutputFile="$(OutDir)\love\$(ProjectName).dll"
LinkIncremental="1"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<!-- Generated stuff begins -->
<Files>
<File RelativePath="..\..\src\modules\graphics\Drawable.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\Drawable.h">
</File>
<File RelativePath="..\..\src\modules\graphics\Graphics.h">
</File>
<File RelativePath="..\..\src\modules\graphics\Image.h">
</File>
<File RelativePath="..\..\src\modules\graphics\Volatile.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\Volatile.h">
</File>
<Filter Name="opengl">
<File RelativePath="..\..\src\modules\graphics\opengl\Font.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Font.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Frame.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Frame.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\GLee.c">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\GLee.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Glyph.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Glyph.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Graphics.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Graphics.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Image.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\Image.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\ImageFont.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\ImageFont.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\SpriteBatch.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\SpriteBatch.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\TrueTypeFont.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\TrueTypeFont.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Font.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Font.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Frame.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Frame.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Glyph.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Glyph.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Graphics.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Graphics.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Image.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_Image.h">
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.cpp">
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" ObjectFile="$(IntDir)\modules\graphics\opengl\" />
</FileConfiguration>
</File>
<File RelativePath="..\..\src\modules\graphics\opengl\wrap_SpriteBatch.h">
</File>
</Filter>
</Files>
<!-- Generated stuff ends -->
<Globals>
</Globals>
</VisualStudioProject>