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Initial work on unified graphics buffers representing different types of data.
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@@ -63,7 +63,8 @@ public:
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love::graphics::Image *newImage(const Image::Slices &data, const Image::Settings &settings) override;
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love::graphics::Image *newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) override;
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love::graphics::Canvas *newCanvas(const Canvas::Settings &settings) override;
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love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
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love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferTypeFlags typeflags, vertex::Usage usage, uint32 mapflags) override;
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love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataMember> &format, size_t arraylength) override;
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void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
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bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
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