Initial work on unified graphics buffers representing different types of data.

This commit is contained in:
Alex Szpakowski
2020-01-12 16:41:23 -04:00
parent 23bc1a7aae
commit b0232a4a6b
14 changed files with 219 additions and 92 deletions
+55 -46
View File
@@ -35,18 +35,27 @@ namespace graphics
namespace opengl
{
Buffer::Buffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
: love::graphics::Buffer(size, type, usage, mapflags)
Buffer::Buffer(size_t size, const void *data, BufferTypeFlags typeflags, vertex::Usage usage, uint32 mapflags)
: love::graphics::Buffer(size, typeflags, usage, mapflags)
, vbo(0)
, memory_map(nullptr)
, modified_offset(0)
, modified_size(0)
, memoryMap(nullptr)
, modifiedOffset(0)
, modifiedSize(0)
{
target = OpenGL::getGLBufferType(type);
if (typeflags & BUFFERFLAG_VERTEX)
mapType = BUFFER_VERTEX;
else if (typeflags & BUFFERFLAG_INDEX)
mapType = BUFFER_INDEX;
else if (mapflags & BUFFERFLAG_UNIFORM)
mapType = BUFFER_UNIFORM;
else if (mapflags & BUFFERFLAG_SHADER_STORAGE)
mapType = BUFFER_SHADER_STORAGE;
target = OpenGL::getGLBufferType(mapType);
try
{
memory_map = new char[size];
memoryMap = new char[size];
}
catch (std::bad_alloc &)
{
@@ -54,11 +63,11 @@ Buffer::Buffer(size_t size, const void *data, BufferType type, vertex::Usage usa
}
if (data != nullptr)
memcpy(memory_map, data, size);
memcpy(memoryMap, data, size);
if (!load(data != nullptr))
{
delete[] memory_map;
delete[] memoryMap;
throw love::Exception("Could not load vertex buffer (out of VRAM?)");
}
}
@@ -68,20 +77,20 @@ Buffer::~Buffer()
if (vbo != 0)
unload();
delete[] memory_map;
delete[] memoryMap;
}
void *Buffer::map()
{
if (is_mapped)
return memory_map;
if (mapped)
return memoryMap;
is_mapped = true;
mapped = true;
modified_offset = 0;
modified_size = 0;
modifiedOffset = 0;
modifiedSize = 0;
return memory_map;
return memoryMap;
}
void Buffer::unmapStatic(size_t offset, size_t size)
@@ -90,8 +99,8 @@ void Buffer::unmapStatic(size_t offset, size_t size)
return;
// Upload the mapped data to the buffer.
gl.bindBuffer(type, vbo);
glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
gl.bindBuffer(mapType, vbo);
glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, memoryMap + offset);
}
void Buffer::unmapStream()
@@ -100,40 +109,40 @@ void Buffer::unmapStream()
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
gl.bindBuffer(type, vbo);
gl.bindBuffer(mapType, vbo);
glBufferData(target, (GLsizeiptr) getSize(), nullptr, glusage);
#if LOVE_WINDOWS
// TODO: Verify that this codepath is a useful optimization.
if (gl.getVendor() == OpenGL::VENDOR_INTEL)
glBufferData(target, (GLsizeiptr) getSize(), memory_map, glusage);
glBufferData(target, (GLsizeiptr) getSize(), memoryMap, glusage);
else
#endif
glBufferSubData(target, 0, (GLsizeiptr) getSize(), memory_map);
glBufferSubData(target, 0, (GLsizeiptr) getSize(), memoryMap);
}
void Buffer::unmap()
{
if (!is_mapped)
if (!mapped)
return;
if ((map_flags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
if ((mapFlags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
{
modified_offset = std::min(modified_offset, getSize() - 1);
modified_size = std::min(modified_size, getSize() - modified_offset);
modifiedOffset = std::min(modifiedOffset, getSize() - 1);
modifiedSize = std::min(modifiedSize, getSize() - modifiedOffset);
}
else
{
modified_offset = 0;
modified_size = getSize();
modifiedOffset = 0;
modifiedSize = getSize();
}
if (modified_size > 0)
if (modifiedSize > 0)
{
switch (getUsage())
{
case vertex::USAGE_STATIC:
unmapStatic(modified_offset, modified_size);
unmapStatic(modifiedOffset, modifiedSize);
break;
case vertex::USAGE_STREAM:
unmapStream();
@@ -142,45 +151,45 @@ void Buffer::unmap()
default:
// It's probably more efficient to treat it like a streaming buffer if
// at least a third of its contents have been modified during the map().
if (modified_size >= getSize() / 3)
if (modifiedSize >= getSize() / 3)
unmapStream();
else
unmapStatic(modified_offset, modified_size);
unmapStatic(modifiedOffset, modifiedSize);
break;
}
}
modified_offset = 0;
modified_size = 0;
modifiedOffset = 0;
modifiedSize = 0;
is_mapped = false;
mapped = false;
}
void Buffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
{
if (!is_mapped || !(map_flags & MAP_EXPLICIT_RANGE_MODIFY))
if (!mapped || !(mapFlags & MAP_EXPLICIT_RANGE_MODIFY))
return;
// We're being conservative right now by internally marking the whole range
// from the start of section a to the end of section b as modified if both
// a and b are marked as modified.
size_t old_range_end = modified_offset + modified_size;
modified_offset = std::min(modified_offset, offset);
size_t oldrangeend = modifiedOffset + modifiedSize;
modifiedOffset = std::min(modifiedOffset, offset);
size_t new_range_end = std::max(offset + modifiedsize, old_range_end);
modified_size = new_range_end - modified_offset;
size_t newrangeend = std::max(offset + modifiedsize, oldrangeend);
modifiedSize = newrangeend - modifiedOffset;
}
void Buffer::fill(size_t offset, size_t size, const void *data)
{
memcpy(memory_map + offset, data, size);
memcpy(memoryMap + offset, data, size);
if (is_mapped)
if (mapped)
setMappedRangeModified(offset, size);
else
{
gl.bindBuffer(type, vbo);
gl.bindBuffer(mapType, vbo);
glBufferSubData(target, (GLintptr) offset, (GLsizeiptr) size, data);
}
}
@@ -192,7 +201,7 @@ ptrdiff_t Buffer::getHandle() const
void Buffer::copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset)
{
other->fill(otheroffset, size, memory_map + offset);
other->fill(otheroffset, size, memoryMap + offset);
}
bool Buffer::loadVolatile()
@@ -208,13 +217,13 @@ void Buffer::unloadVolatile()
bool Buffer::load(bool restore)
{
glGenBuffers(1, &vbo);
gl.bindBuffer(type, vbo);
gl.bindBuffer(mapType, vbo);
while (glGetError() != GL_NO_ERROR)
/* Clear the error buffer. */;
// Copy the old buffer only if 'restore' was requested.
const GLvoid *src = restore ? memory_map : nullptr;
const GLvoid *src = restore ? memoryMap : nullptr;
// Note that if 'src' is '0', no data will be copied.
glBufferData(target, (GLsizeiptr) getSize(), src, OpenGL::getGLBufferUsage(getUsage()));
@@ -224,7 +233,7 @@ bool Buffer::load(bool restore)
void Buffer::unload()
{
is_mapped = false;
mapped = false;
gl.deleteBuffer(vbo);
vbo = 0;
}
+5 -4
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@@ -39,7 +39,7 @@ class Buffer final : public love::graphics::Buffer, public Volatile
{
public:
Buffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags);
Buffer(size_t size, const void *data, BufferTypeFlags typeflags, vertex::Usage usage, uint32 mapflags);
virtual ~Buffer();
void *map() override;
@@ -62,16 +62,17 @@ private:
void unmapStatic(size_t offset, size_t size);
void unmapStream();
BufferType mapType;
GLenum target;
// The VBO identifier. Assigned by OpenGL.
GLuint vbo;
// A pointer to mapped memory.
char *memory_map;
char *memoryMap;
size_t modified_offset;
size_t modified_size;
size_t modifiedOffset;
size_t modifiedSize;
}; // Buffer
+8 -2
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@@ -155,9 +155,15 @@ love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage
return new Shader(vertex, pixel);
}
love::graphics::Buffer *Graphics::newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
love::graphics::Buffer *Graphics::newBuffer(size_t size, const void *data, BufferTypeFlags typeflags, vertex::Usage usage, uint32 mapflags)
{
return new Buffer(size, data, type, usage, mapflags);
return new Buffer(size, data, typeflags, usage, mapflags);
}
love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataMember> &format, size_t arraylength)
{
// TODO
return nullptr;
}
void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight)
+2 -1
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@@ -63,7 +63,8 @@ public:
love::graphics::Image *newImage(const Image::Slices &data, const Image::Settings &settings) override;
love::graphics::Image *newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) override;
love::graphics::Canvas *newCanvas(const Canvas::Settings &settings) override;
love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferTypeFlags typeflags, vertex::Usage usage, uint32 mapflags) override;
love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataMember> &format, size_t arraylength) override;
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
+4
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@@ -588,6 +588,10 @@ GLenum OpenGL::getGLBufferType(BufferType type)
return GL_ARRAY_BUFFER;
case BUFFER_INDEX:
return GL_ELEMENT_ARRAY_BUFFER;
case BUFFER_UNIFORM:
return GL_UNIFORM_BUFFER;
case BUFFER_SHADER_STORAGE:
return GL_SHADER_STORAGE_BUFFER;
case BUFFER_MAX_ENUM:
return GL_ZERO;
}