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Cleaned up texture VRAM usage tracking.
--HG-- branch : minor
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@@ -114,9 +114,8 @@ public:
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struct Stats
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{
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size_t textureMemory;
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int drawCalls;
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int shaderSwitches;
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int drawCalls;
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int shaderSwitches;
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} stats;
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struct Bugs
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@@ -366,9 +365,6 @@ public:
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float getMaxLODBias() const;
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void updateTextureMemorySize(size_t oldsize, size_t newsize);
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/**
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* Gets whether the context is Core Profile OpenGL 3.2+.
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**/
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