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Add new texel buffer type.
GLSL 3+ shaders can read from texel buffers by declaring a uniform samplerBuffer variable and calling texelFetch with a 0-based index, in the shader code. All attributes in a texel buffer's format array must have the same data format (e.g. all 'floatvec4' formats). Shader:send accepts a texel Buffer for samplerBuffer uniforms. Added 'texelbuffer' to love.graphics.getSupported (requires GLSL 3+ and desktop OpenGL). Added 'texelbuffersize' to love.graphics.getSystemLimits. Returns the max number of values in a texel buffer (array length multiplied by the number of attributes declared in the buffer's format array).
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@@ -43,13 +43,18 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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if (bufferformat.size() == 0)
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throw love::Exception("Data format must contain values.");
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bool supportsGLSL3 = gfx->getCapabilities().features[Graphics::FEATURE_GLSL3];
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const auto &caps = gfx->getCapabilities();
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bool supportsGLSL3 = caps.features[Graphics::FEATURE_GLSL3];
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bool indexbuffer = settings.typeFlags & TYPEFLAG_INDEX;
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bool vertexbuffer = settings.typeFlags & TYPEFLAG_VERTEX;
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bool texelbuffer = settings.typeFlags & TYPEFLAG_TEXEL;
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if (!indexbuffer && !vertexbuffer)
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throw love::Exception("Buffer must be created with at least one buffer type (index or vertex).");
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if (!indexbuffer && !vertexbuffer && !texelbuffer)
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throw love::Exception("Buffer must be created with at least one buffer type (index, vertex, or texel).");
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if (texelbuffer && !caps.features[Graphics::FEATURE_TEXEL_BUFFER])
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throw love::Exception("Texel buffers are not supported on this system.");
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size_t offset = 0;
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size_t stride = 0;
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@@ -68,6 +73,9 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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if (bufferformat.size() > 1)
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throw love::Exception("Index buffers only support a single value per element.");
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if (decl.arrayLength > 0)
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throw love::Exception("Arrays are not supported in index buffers.");
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}
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if (vertexbuffer)
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@@ -83,6 +91,30 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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if ((info.baseType == DATA_BASETYPE_INT || info.baseType == DATA_BASETYPE_UINT) && !supportsGLSL3)
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throw love::Exception("Integer vertex attribute data types require GLSL 3 support.");
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if (decl.name.empty())
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throw love::Exception("Vertex buffer attributes must have a name.");
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}
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if (texelbuffer)
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{
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if (format != bufferformat[0].format)
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throw love::Exception("All values in a texel buffer must have the same format.");
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if (decl.arrayLength > 0)
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throw love::Exception("Arrays are not supported in texel buffers.");
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if (info.isMatrix)
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throw love::Exception("Matrix types are not supported in texel buffers.");
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if (info.baseType == DATA_BASETYPE_BOOL)
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throw love::Exception("Bool types are not supported in texel buffers.");
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if (info.components == 3)
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throw love::Exception("3-component formats are not supported in texel buffers.");
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if (info.baseType == DATA_BASETYPE_SNORM)
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throw love::Exception("Signed normalized formats are not supported in texel buffers.");
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}
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// TODO: alignment
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@@ -111,6 +143,9 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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this->arrayStride = stride;
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this->arrayLength = arraylength;
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this->size = size;
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if (texelbuffer && arraylength * dataMembers.size() > caps.limits[Graphics::LIMIT_TEXEL_BUFFER_SIZE])
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throw love::Exception("Cannot create texel buffer: total number of values in the buffer (%d * %d) is too large for this system (maximum %d).", (int) dataMembers.size(), (int) arraylength, caps.limits[Graphics::LIMIT_TEXEL_BUFFER_SIZE]);
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}
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Buffer::~Buffer()
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