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Add a custom Body:setMass function.
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@@ -60,6 +60,7 @@ namespace box2d
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int w_Body_setPosition(lua_State * L);
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int w_Body_resetMassData(lua_State * L);
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int w_Body_setMassData(lua_State * L);
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int w_Body_setMass(lua_State * L);
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int w_Body_setInertia(lua_State * L);
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int w_Body_setAngularDamping(lua_State * L);
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int w_Body_setLinearDamping(lua_State * L);
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