Moved the appveyor script to a subfolder and updated it to properly choose Visual Studio 2012 and to create a post-build zip file.

This commit is contained in:
Alex Szpakowski
2015-06-28 21:39:56 -03:00
parent 74fd145fa9
commit af06203a4a
4 changed files with 19 additions and 9 deletions
+3 -3
View File
@@ -92,7 +92,7 @@ void OpenGL::setupContext()
GLint maxvertexattribs = 1;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
state.enabledAttribArrays = 1u << uint32(maxvertexattribs - 1);
state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
useVertexAttribArrays(0);
// Get the current viewport.
@@ -391,8 +391,8 @@ void OpenGL::useVertexAttribArrays(uint32 arraybits)
state.enabledAttribArrays = arraybits;
// glDisableVertexAttribArray will make the constant value for a vertex
// attribute undefined. We rely on the per-vertex color attribte being white
// when no per-vertex color is used, so we set it here.
// attribute undefined. We rely on the per-vertex color attribute being
// white when no per-vertex color is used, so we set it here.
// FIXME: Is there a better place to do this?
if ((diff & ATTRIBFLAG_COLOR) && !(arraybits & ATTRIBFLAG_COLOR))
glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);