vulkan: implement volume textures

This commit is contained in:
niki
2022-09-16 13:49:31 +02:00
parent 3a74fecb22
commit aec9e201f5
2 changed files with 8 additions and 2 deletions
+1 -1
View File
@@ -566,7 +566,7 @@ void Graphics::initCapabilities()
capabilities.textureTypes[TEXTURE_2D] = true;
capabilities.textureTypes[TEXTURE_2D_ARRAY] = true;
capabilities.textureTypes[TEXTURE_VOLUME] = false;
capabilities.textureTypes[TEXTURE_VOLUME] = true;
capabilities.textureTypes[TEXTURE_CUBE] = true;
}
+7 -1
View File
@@ -438,7 +438,10 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t s
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = level;
region.imageSubresource.baseArrayLayer = slice;
if (getTextureType() == TEXTURE_VOLUME)
region.imageSubresource.baseArrayLayer = 0;
else
region.imageSubresource.baseArrayLayer = slice;
region.imageSubresource.layerCount = 1;
region.imageOffset = { r.x, r.y, 0 };
@@ -447,6 +450,9 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t s
static_cast<uint32_t>(r.h), 1
};
if (getTextureType() == TEXTURE_VOLUME)
region.imageOffset.z = slice;
auto commandBuffer = vgfx->getCommandBufferForDataTransfer();