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love.physics: simplify Body and Shape API.
#1130 - Shapes are now directly attached to Bodies when they're created (similar to love 0.7 and older). - Fixtures are removed. - All methods that were in Fixtures now exist in Shapes. - All APIs that used or returned a Fixture now do the same with a Shape. - Add new love.physics.new*Shape variants that take a Body as the first parameter. - Deprecate the new*Shape APIs that don't take a Body. - Deprecate love.physics.newFixture (the deprecated function now returns a Shape). - Replace Body:getFixture and Body:getFixtures with Body:getShape and Body:getShapes (Body:getFixtures is deprecated). - Replace World:queryFixturesInArea and World:getFixturesInArea with World:queryShapesInArea and World:getShapesInArea (queryFixturesInArea is deprecated). - Replace Contact:getFixtures with Contact:getShapes (Contact:getFixtures is deprecated). - Replace all love.physics callback Fixture parameters with Shape parameters. - Deprecate ChainShape:getChildEdge.
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@@ -39,7 +39,6 @@ namespace box2d
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// Forward declarations.
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class World;
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class Shape;
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class Fixture;
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/**
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* A Body is an entity which has position and orientation
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@@ -57,7 +56,6 @@ public:
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friend class CircleShape;
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friend class PolygonShape;
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friend class Shape;
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friend class Fixture;
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// Public because joints et al ask for b2body
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b2Body *body;
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@@ -391,15 +389,14 @@ public:
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World *getWorld() const;
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/**
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* Gets the first Fixture attached to this Body.
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* Gets the first Shape attached to this Body.
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**/
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Fixture *getFixture() const;
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Shape *getShape() const;
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/**
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* Get an array of all the Fixtures attached to this Body.
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* @return An array of Fixtures.
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* Get an array of all the Shapes attached to this Body.
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**/
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int getFixtures(lua_State *L) const;
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int getShapes(lua_State *L) const;
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/**
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* Get an array of all Joints attached to this Body.
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