Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-05-16 22:07:01 -03:00
parent 135d928922
commit ac697ddb0f
25 changed files with 486 additions and 384 deletions
+2 -2
View File
@@ -255,7 +255,7 @@ int w_Transform_getMatrix(lua_State *L)
int w_Transform_transformPoint(lua_State *L)
{
Transform *t = luax_checktransform(L, 1);
love::Vector p;
love::Vector2 p;
p.x = (float) luaL_checknumber(L, 2);
p.y = (float) luaL_checknumber(L, 3);
p = t->transformPoint(p);
@@ -267,7 +267,7 @@ int w_Transform_transformPoint(lua_State *L)
int w_Transform_inverseTransformPoint(lua_State *L)
{
Transform *t = luax_checktransform(L, 1);
love::Vector p;
love::Vector2 p;
p.x = (float) luaL_checknumber(L, 2);
p.y = (float) luaL_checknumber(L, 3);
p = t->inverseTransformPoint(p);