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synced 2026-08-12 08:30:56 +02:00
Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG-- branch : minor
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@@ -255,7 +255,7 @@ int w_Transform_getMatrix(lua_State *L)
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int w_Transform_transformPoint(lua_State *L)
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{
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Transform *t = luax_checktransform(L, 1);
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love::Vector p;
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love::Vector2 p;
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p.x = (float) luaL_checknumber(L, 2);
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p.y = (float) luaL_checknumber(L, 3);
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p = t->transformPoint(p);
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@@ -267,7 +267,7 @@ int w_Transform_transformPoint(lua_State *L)
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int w_Transform_inverseTransformPoint(lua_State *L)
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{
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Transform *t = luax_checktransform(L, 1);
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love::Vector p;
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love::Vector2 p;
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p.x = (float) luaL_checknumber(L, 2);
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p.y = (float) luaL_checknumber(L, 3);
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p = t->inverseTransformPoint(p);
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