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Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG-- branch : minor
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@@ -55,8 +55,8 @@ public:
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void reset();
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void setTransformation(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky);
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love::Vector transformPoint(love::Vector p) const;
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love::Vector inverseTransformPoint(love::Vector p);
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love::Vector2 transformPoint(love::Vector2 p) const;
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love::Vector2 inverseTransformPoint(love::Vector2 p);
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const Matrix4 &getMatrix() const;
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void setMatrix(const Matrix4 &m);
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