mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
--HG-- branch : minor
This commit is contained in:
@@ -177,9 +177,9 @@ int w_ParticleSystem_setPosition(lua_State *L)
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int w_ParticleSystem_getPosition(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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love::Vector pos = t->getPosition();
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lua_pushnumber(L, pos.getX());
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lua_pushnumber(L, pos.getY());
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love::Vector2 pos = t->getPosition();
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lua_pushnumber(L, pos.x);
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lua_pushnumber(L, pos.y);
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return 2;
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}
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@@ -224,7 +224,7 @@ int w_ParticleSystem_getAreaSpread(lua_State *L)
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ParticleSystem::AreaSpreadDistribution distribution = t-> getAreaSpreadDistribution();
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const char *str;
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ParticleSystem::getConstant(distribution, str);
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const love::Vector &p = t->getAreaSpreadParameters();
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const love::Vector2 &p = t->getAreaSpreadParameters();
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lua_pushstring(L, str);
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lua_pushnumber(L, p.x);
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@@ -326,7 +326,7 @@ int w_ParticleSystem_setLinearAcceleration(lua_State *L)
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int w_ParticleSystem_getLinearAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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love::Vector min, max;
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love::Vector2 min, max;
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t->getLinearAcceleration(min, max);
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lua_pushnumber(L, min.x);
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lua_pushnumber(L, min.y);
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@@ -510,9 +510,9 @@ int w_ParticleSystem_setOffset(lua_State *L)
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int w_ParticleSystem_getOffset(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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love::Vector offset = t->getOffset();
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lua_pushnumber(L, offset.getX());
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lua_pushnumber(L, offset.getY());
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love::Vector2 offset = t->getOffset();
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lua_pushnumber(L, offset.x);
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lua_pushnumber(L, offset.y);
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return 2;
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}
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