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Moved another AMD-specific driver bug workaround to the OpenGL Bugs struct.
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@@ -184,6 +184,15 @@ public:
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**/
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bool clearRequiresDriverTextureStateUpdate;
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/**
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* AMD's Windows drivers don't always properly generate mipmaps unless
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* glEnable(GL_TEXTURE_2D) is called directly before glGenerateMipmap.
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* This only applies to legacy and Compatibility Profile contexts, of
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* course.
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* https://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
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**/
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bool generateMipmapsRequiresTexture2DEnable;
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/**
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* Other bugs which have workarounds that don't use conditional code at
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* the moment:
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