mirror of
https://github.com/love2d/love.git
synced 2026-08-17 02:58:31 +02:00
Updated the initialization code to trigger a real Lua error if love.conf has an error in it.
This commit is contained in:
@@ -341,12 +341,11 @@ function love.init()
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-- Yes, conf.lua might not exist, but there are other ways of making
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-- love.conf appear, so we should check for it anyway.
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local confok, conferr
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if love.conf then
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local ok, err = pcall(love.conf, c)
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if not ok then
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print(err)
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-- continue
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end
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confok, conferr = pcall(love.conf, c)
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-- If love.conf errors, we'll trigger the error after loading modules so
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-- the error message can be displayed in the window.
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end
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if love.arg.options.console.set then
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@@ -385,6 +384,10 @@ function love.init()
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love.createhandlers()
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end
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if not confok and conferr then
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error(conferr)
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end
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-- Setup window here.
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if c.window and c.modules.window then
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assert(love.window.setMode(c.window.width, c.window.height,
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@@ -1565,7 +1568,7 @@ function love.errhand(msg)
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local font = love.graphics.setNewFont(math.floor(14 * love.window.getPixelScale()))
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local sRGB = select(3, love.window.getMode()).srgb
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if sRGB then
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if sRGB and love.math then
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love.graphics.setBackgroundColor(love.math.gammaToLinear(89, 157, 220))
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else
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love.graphics.setBackgroundColor(89, 157, 220)
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+19
-8
@@ -614,14 +614,20 @@ const unsigned char boot_lua[] =
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@@ -666,6 +672,10 @@ const unsigned char boot_lua[] =
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@@ -5289,7 +5299,8 @@ const unsigned char boot_lua[] =
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