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https://github.com/love2d/love.git
synced 2026-08-18 03:34:23 +02:00
Fixed per-vertex colors (e.g. spritebatch colors) improperly applying gamma correction when the default shader is used and gamma correction is requested but not supported on OpenGL ES.
This commit is contained in:
@@ -23,6 +23,7 @@ misrepresented as being the original software.
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--]]
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local table_concat = table.concat
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local ipairs = ipairs
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-- SHADERS
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@@ -139,6 +140,8 @@ varying vec4 VaryingColor;
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uniform mediump float love_PointSize;
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#endif]],
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FUNCTIONS = "",
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FOOTER = [[
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void main() {
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VaryingTexCoord = VertexTexCoord;
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@@ -210,33 +213,21 @@ void main() {
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}]],
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}
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local function createVertexCode(vertexcode, lang)
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local vertexcodes = {
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local function createShaderStageCode(stage, code, lang, gammacorrect, multicanvas)
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stage = stage:upper()
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local lines = {
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lang == "glsles" and GLSL.VERSION_ES or GLSL.VERSION,
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GLSL.SYNTAX,
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love.graphics.isGammaCorrect() and "#define LOVE_GAMMA_CORRECT 1" or "",
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GLSL.VERTEX.HEADER, GLSL.UNIFORMS,
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gammacorrect and "#define LOVE_GAMMA_CORRECT 1" or "",
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GLSL[stage].HEADER,
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GLSL.UNIFORMS,
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GLSL.FUNCTIONS,
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GLSL[stage].FUNCTIONS,
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lang == "glsles" and "#line 1" or "#line 0",
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vertexcode,
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GLSL.VERTEX.FOOTER,
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code,
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multicanvas and GLSL[stage].FOOTER_MULTI_CANVAS or GLSL[stage].FOOTER,
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}
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return table_concat(vertexcodes, "\n")
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end
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local function createPixelCode(pixelcode, is_multicanvas, lang)
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local pixelcodes = {
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lang == "glsles" and GLSL.VERSION_ES or GLSL.VERSION,
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GLSL.SYNTAX,
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love.graphics.isGammaCorrect() and "#define LOVE_GAMMA_CORRECT 1" or "",
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GLSL.PIXEL.HEADER, GLSL.UNIFORMS,
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GLSL.FUNCTIONS,
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GLSL.PIXEL.FUNCTIONS,
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lang == "glsles" and "#line 1" or "#line 0",
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pixelcode,
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is_multicanvas and GLSL.PIXEL.FOOTER_MULTI_CANVAS or GLSL.PIXEL.FOOTER,
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}
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return table_concat(pixelcodes, "\n")
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return table_concat(lines, "\n")
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end
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local function isVertexCode(code)
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@@ -258,11 +249,6 @@ function love.graphics._shaderCodeToGLSL(arg1, arg2)
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local vertexcode, pixelcode
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local is_multicanvas = false -- whether pixel code has "effects" function instead of "effect"
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local lang = "glsl"
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if (love.graphics.getRendererInfo()) == "OpenGL ES" then
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lang = "glsles"
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end
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if arg1 then
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if isVertexCode(arg1) then
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vertexcode = arg1 -- first arg contains vertex shader code
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@@ -287,11 +273,18 @@ function love.graphics._shaderCodeToGLSL(arg1, arg2)
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end
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end
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local lang = "glsl"
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if love.graphics.getRendererInfo() == "OpenGL ES" then
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lang = "glsles"
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end
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local gammacorrect = love.graphics.isGammaCorrect()
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if vertexcode then
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vertexcode = createVertexCode(vertexcode, lang)
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vertexcode = createShaderStageCode("VERTEX", vertexcode, lang, gammacorrect)
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end
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if pixelcode then
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pixelcode = createPixelCode(pixelcode, is_multicanvas, lang)
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pixelcode = createShaderStageCode("PIXEL", pixelcode, lang, gammacorrect, is_multicanvas)
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end
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return vertexcode, pixelcode
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@@ -339,20 +332,21 @@ vec4 effect(mediump vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord) {
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}]],
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}
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local defaults = {
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opengl = {
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createVertexCode(defaultcode.vertex, "glsl"),
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createPixelCode(defaultcode.pixel, false, "glsl"),
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createPixelCode(defaultcode.videopixel, false, "glsl"),
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},
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opengles = {
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createVertexCode(defaultcode.vertex, "glsles"),
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createPixelCode(defaultcode.pixel, false, "glsles"),
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createPixelCode(defaultcode.videopixel, false, "glsles"),
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},
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}
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local defaults = {}
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local defaults_gammacorrect = {}
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love.graphics._setDefaultShaderCode(defaults)
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for _, lang in ipairs{"glsl", "glsles"} do
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for _, gammacorrect in ipairs{false, true} do
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local t = gammacorrect and defaults_gammacorrect or defaults
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t[lang] = {
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vertex = createShaderStageCode("VERTEX", defaultcode.vertex, lang, gammacorrect),
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pixel = createShaderStageCode("PIXEL", defaultcode.pixel, lang, gammacorrect, false),
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videopixel = createShaderStageCode("PIXEL", defaultcode.videopixel, lang, gammacorrect, false),
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}
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end
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end
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love.graphics._setDefaultShaderCode(defaults, defaults_gammacorrect)
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function love.graphics.newVideo(file, loadaudio)
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local video = love.graphics._newVideo(file)
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