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Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class. Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.) Canvas texture coordinates are no longer flipped.
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@@ -39,8 +39,8 @@ int w_SpriteBatch_setg(lua_State *L);
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int w_SpriteBatch_clear(lua_State *L);
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int w_SpriteBatch_bind(lua_State *L);
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int w_SpriteBatch_unbind(lua_State *L);
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int w_SpriteBatch_setImage(lua_State *L);
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int w_SpriteBatch_getImage(lua_State *L);
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int w_SpriteBatch_setTexture(lua_State *L);
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int w_SpriteBatch_getTexture(lua_State *L);
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int w_SpriteBatch_setColor(lua_State *L);
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int w_SpriteBatch_getColor(lua_State *L);
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int w_SpriteBatch_getCount(lua_State *L);
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