Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).

Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
This commit is contained in:
Alex Szpakowski
2014-01-03 17:07:12 -04:00
parent 1d3f6e967d
commit aa69a695d3
43 changed files with 1011 additions and 852 deletions
@@ -23,7 +23,6 @@
// LOVE
#include "common/runtime.h"
#include "wrap_Image.h"
#include "ParticleSystem.h"
namespace love
@@ -35,8 +34,8 @@ namespace opengl
ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx);
int w_ParticleSystem_clone(lua_State *L);
int w_ParticleSystem_setImage(lua_State *L);
int w_ParticleSystem_getImage(lua_State *L);
int w_ParticleSystem_setTexture(lua_State *L);
int w_ParticleSystem_getTexture(lua_State *L);
int w_ParticleSystem_setBufferSize(lua_State *L);
int w_ParticleSystem_getBufferSize(lua_State *L);
int w_ParticleSystem_setInsertMode(lua_State *L);