Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).

Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
This commit is contained in:
Alex Szpakowski
2014-01-03 17:07:12 -04:00
parent 1d3f6e967d
commit aa69a695d3
43 changed files with 1011 additions and 852 deletions
+2 -2
View File
@@ -41,8 +41,8 @@ int w_Mesh_getVertices(lua_State *L);
int w_Mesh_getVertexCount(lua_State *L);
int w_Mesh_setVertexMap(lua_State *L);
int w_Mesh_getVertexMap(lua_State *L);
int w_Mesh_setImage(lua_State *L);
int w_Mesh_getImage(lua_State *L);
int w_Mesh_setTexture(lua_State *L);
int w_Mesh_getTexture(lua_State *L);
int w_Mesh_setDrawMode(lua_State *L);
int w_Mesh_getDrawMode(lua_State *L);
int w_Mesh_setVertexColors(lua_State *L);