Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).

Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
This commit is contained in:
Alex Szpakowski
2014-01-03 17:07:12 -04:00
parent 1d3f6e967d
commit aa69a695d3
43 changed files with 1011 additions and 852 deletions
+6 -6
View File
@@ -84,14 +84,14 @@ int w_Font_getLineHeight(lua_State *L)
int w_Font_setFilter(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
Image::Filter f = t->getFilter();
Texture::Filter f = t->getFilter();
const char *minstr = luaL_checkstring(L, 2);
const char *magstr = luaL_optstring(L, 3, minstr);
if (!Image::getConstant(minstr, f.min))
if (!Texture::getConstant(minstr, f.min))
return luaL_error(L, "Invalid filter mode: %s", minstr);
if (!Image::getConstant(magstr, f.mag))
if (!Texture::getConstant(magstr, f.mag))
return luaL_error(L, "Invalid filter mode: %s", magstr);
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
@@ -103,11 +103,11 @@ int w_Font_setFilter(lua_State *L)
int w_Font_getFilter(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
const Image::Filter f = t->getFilter();
const Texture::Filter f = t->getFilter();
const char *minstr;
const char *magstr;
Image::getConstant(f.min, minstr);
Image::getConstant(f.mag, magstr);
Texture::getConstant(f.min, minstr);
Texture::getConstant(f.mag, magstr);
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
lua_pushnumber(L, f.anisotropy);