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Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class. Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.) Canvas texture coordinates are no longer flipped.
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@@ -84,14 +84,14 @@ int w_Font_getLineHeight(lua_State *L)
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int w_Font_setFilter(lua_State *L)
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{
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Font *t = luax_checkfont(L, 1);
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Image::Filter f = t->getFilter();
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Texture::Filter f = t->getFilter();
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const char *minstr = luaL_checkstring(L, 2);
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const char *magstr = luaL_optstring(L, 3, minstr);
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if (!Image::getConstant(minstr, f.min))
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if (!Texture::getConstant(minstr, f.min))
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return luaL_error(L, "Invalid filter mode: %s", minstr);
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if (!Image::getConstant(magstr, f.mag))
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if (!Texture::getConstant(magstr, f.mag))
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return luaL_error(L, "Invalid filter mode: %s", magstr);
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f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
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@@ -103,11 +103,11 @@ int w_Font_setFilter(lua_State *L)
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int w_Font_getFilter(lua_State *L)
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{
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Font *t = luax_checkfont(L, 1);
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const Image::Filter f = t->getFilter();
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const Texture::Filter f = t->getFilter();
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const char *minstr;
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const char *magstr;
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Image::getConstant(f.min, minstr);
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Image::getConstant(f.mag, magstr);
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Texture::getConstant(f.min, minstr);
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Texture::getConstant(f.mag, magstr);
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lua_pushstring(L, minstr);
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lua_pushstring(L, magstr);
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lua_pushnumber(L, f.anisotropy);
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