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Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class. Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.) Canvas texture coordinates are no longer flipped.
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@@ -18,7 +18,6 @@
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Graphics.h"
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#include "wrap_Canvas.h"
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namespace love
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@@ -84,14 +83,14 @@ int w_Canvas_setFilter(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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Image::Filter f;
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Texture::Filter f;
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const char *minstr = luaL_checkstring(L, 2);
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const char *magstr = luaL_optstring(L, 3, minstr);
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if (!Image::getConstant(minstr, f.min))
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if (!Texture::getConstant(minstr, f.min))
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return luaL_error(L, "Invalid filter mode: %s", minstr);
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if (!Image::getConstant(magstr, f.mag))
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if (!Texture::getConstant(magstr, f.mag))
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return luaL_error(L, "Invalid filter mode: %s", magstr);
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f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
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@@ -105,12 +104,12 @@ int w_Canvas_setFilter(lua_State *L)
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int w_Canvas_getFilter(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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const Image::Filter f = canvas->getFilter();
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const Texture::Filter f = canvas->getFilter();
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const char *minstr;
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const char *magstr;
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Image::getConstant(f.min, minstr);
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Image::getConstant(f.mag, magstr);
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Texture::getConstant(f.min, minstr);
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Texture::getConstant(f.mag, magstr);
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lua_pushstring(L, minstr);
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lua_pushstring(L, magstr);
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@@ -123,14 +122,14 @@ int w_Canvas_setWrap(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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Image::Wrap w;
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Texture::Wrap w;
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const char *sstr = luaL_checkstring(L, 2);
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const char *tstr = luaL_optstring(L, 3, sstr);
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if (!Image::getConstant(sstr, w.s))
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if (!Texture::getConstant(sstr, w.s))
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return luaL_error(L, "Invalid wrap mode: %s", sstr);
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if (!Image::getConstant(tstr, w.t))
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if (!Texture::getConstant(tstr, w.t))
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return luaL_error(L, "Invalid wrap mode, %s", tstr);
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canvas->setWrap(w);
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@@ -141,12 +140,12 @@ int w_Canvas_setWrap(lua_State *L)
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int w_Canvas_getWrap(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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const Image::Wrap w = canvas->getWrap();
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const Texture::Wrap w = canvas->getWrap();
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const char *wrap_s;
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const char *wrap_t;
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Image::getConstant(w.s, wrap_s);
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Image::getConstant(w.t, wrap_t);
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Texture::getConstant(w.s, wrap_s);
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Texture::getConstant(w.t, wrap_t);
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lua_pushstring(L, wrap_s);
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lua_pushstring(L, wrap_t);
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