Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).

Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
This commit is contained in:
Alex Szpakowski
2014-01-03 17:07:12 -04:00
parent 1d3f6e967d
commit aa69a695d3
43 changed files with 1011 additions and 852 deletions
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_TEXTURE_H
#define LOVE_GRAPHICS_OPENGL_TEXTURE_H
// LOVE
#include "graphics/Texture.h"
#include "graphics/Volatile.h"
#include "OpenGL.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Texture : public love::graphics::Texture, public Volatile
{
public:
virtual ~Texture() {}
/**
* Gets the OpenGL id for this texture.
**/
virtual GLuint getGLTexture() const = 0;
/**
* Any setup the texture might need to do before drawing, e.g. binding
* the OpenGL texture for use.
**/
virtual void predraw() const {}
/**
* Any cleanup the texture might need to do directly after drawing.
**/
virtual void postdraw() const {}
}; // Texture
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_TEXTURE_H