Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).

Canvases and Images are now subclasses of the new Texture class.
Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.)
Canvas texture coordinates are no longer flipped.
This commit is contained in:
Alex Szpakowski
2014-01-03 17:07:12 -04:00
parent 1d3f6e967d
commit aa69a695d3
43 changed files with 1011 additions and 852 deletions
+2
View File
@@ -327,6 +327,8 @@ Polyline::~Polyline()
void Polyline::draw()
{
gl.prepareDraw();
// draw the core line
gl.bindTexture(0);
glEnableClientState(GL_VERTEX_ARRAY);