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Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
Canvases and Images are now subclasses of the new Texture class. Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.) Canvas texture coordinates are no longer flipped.
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/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Texture.h"
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namespace love
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{
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namespace graphics
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{
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Texture::Filter Texture::defaultFilter;
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Texture::Filter::Filter()
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: min(FILTER_LINEAR)
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, mag(FILTER_LINEAR)
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, mipmap(FILTER_NONE)
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, anisotropy(1.0f)
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{
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}
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Texture::Wrap::Wrap()
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: s(WRAP_CLAMP)
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, t(WRAP_CLAMP)
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{
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}
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Texture::Texture()
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: width(0)
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, height(0)
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, filter(getDefaultFilter())
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, wrap()
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, vertices()
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{
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}
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Texture::~Texture()
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{
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}
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int Texture::getWidth() const
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{
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return width;
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}
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int Texture::getHeight() const
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{
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return height;
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}
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const Texture::Filter &Texture::getFilter() const
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{
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return filter;
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}
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const Texture::Wrap &Texture::getWrap() const
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{
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return wrap;
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}
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const Vertex *Texture::getVertices() const
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{
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return vertices;
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}
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void Texture::setDefaultFilter(const Filter &f)
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{
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defaultFilter = f;
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}
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const Texture::Filter &Texture::getDefaultFilter()
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{
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return defaultFilter;
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}
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bool Texture::getConstant(const char *in, FilterMode &out)
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{
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return filterModes.find(in, out);
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}
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bool Texture::getConstant(FilterMode in, const char *&out)
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{
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return filterModes.find(in, out);
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}
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bool Texture::getConstant(const char *in, WrapMode &out)
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{
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return wrapModes.find(in, out);
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}
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bool Texture::getConstant(WrapMode in, const char *&out)
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{
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return wrapModes.find(in, out);
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}
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StringMap<Texture::FilterMode, Texture::FILTER_MAX_ENUM>::Entry Texture::filterModeEntries[] =
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{
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{ "linear", Texture::FILTER_LINEAR },
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{ "nearest", Texture::FILTER_NEAREST },
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};
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StringMap<Texture::FilterMode, Texture::FILTER_MAX_ENUM> Texture::filterModes(Texture::filterModeEntries, sizeof(Texture::filterModeEntries));
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StringMap<Texture::WrapMode, Texture::WRAP_MAX_ENUM>::Entry Texture::wrapModeEntries[] =
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{
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{ "clamp", Texture::WRAP_CLAMP },
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{ "repeat", Texture::WRAP_REPEAT },
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};
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StringMap<Texture::WrapMode, Texture::WRAP_MAX_ENUM> Texture::wrapModes(Texture::wrapModeEntries, sizeof(Texture::wrapModeEntries));
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} // graphics
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} // love
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