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Fix MSAA texture creation logic
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@@ -1373,7 +1373,7 @@ void Graphics::initCapabilities()
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capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = gl.getMax3DTextureSize();
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capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = gl.getMaxCubeTextureSize();
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capabilities.limits[LIMIT_RENDER_TARGETS] = gl.getMaxRenderTargets();
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capabilities.limits[LIMIT_TEXTURE_MSAA] = gl.getMaxRenderbufferSamples();
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capabilities.limits[LIMIT_TEXTURE_MSAA] = gl.getMaxSamples();
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capabilities.limits[LIMIT_ANISOTROPY] = gl.getMaxAnisotropy();
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static_assert(LIMIT_MAX_ENUM == 8, "Graphics::initCapabilities must be updated when adding a new system limit!");
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