[bezier curve] add missing files

This commit is contained in:
vrld
2013-05-12 22:01:12 +02:00
parent 19eade843c
commit aa4d96317f
4 changed files with 447 additions and 0 deletions
+146
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "BezierCurve.h"
#include "common/Exception.h"
#include <iostream>
using namespace std;
namespace
{
/**
* Subdivide Bezier polygon.
**/
void subdivide(vector<love::Vector> &points, int k)
{
if (k <= 0)
return;
// subdivision using de casteljau - subdivided control polygons are
// on the 'edges' of the computation scheme, e.g:
//
// ------LEFT------->
// b00 b10 b20 b30
// b01 b11 b21 .---
// b02 b12 .---'
// b03 .---'RIGHT
// <--'
//
// the subdivided control polygon is:
// b00, b10, b20, b30, b21, b12, b03
vector<love::Vector> left, right;
left.reserve(points.size());
right.reserve(points.size());
for (size_t step = 1; step < points.size(); ++step)
{
left.push_back(points[0]);
right.push_back(points[points.size() - step]);
for (size_t i = 0; i < points.size() - step; ++i)
points[i] = (points[i] + points[i+1]) * .5;
}
left.push_back(points[0]);
right.push_back(points[0]);
// recurse
subdivide(left, k-1);
subdivide(right, k-1);
// merge (right is in reversed order)
points.resize(left.size() + right.size() - 1);
for (size_t i = 0; i < left.size(); ++i)
points[i] = left[i];
for (size_t i = 1; i < right.size(); ++i)
points[i-1 + left.size()] = right[right.size() - i - 1];
}
}
namespace love
{
namespace math
{
BezierCurve::BezierCurve(const vector<Vector> &pts)
: controlPoints(pts)
{
}
const Vector &BezierCurve::getControlPoint(int i) const
{
if (i < 0)
i += controlPoints.size();
if (i < 0 || i >= controlPoints.size())
throw Exception("Invalid control point index");
return controlPoints[i];
}
void BezierCurve::setControlPoint(int i, const Vector &point)
{
if (i < 0)
i += controlPoints.size();
if (i < 0 || i >= controlPoints.size())
throw Exception("Invalid control point index");
controlPoints[i] = point;
}
void BezierCurve::insertControlPoint(const Vector &point, int pos)
{
if (pos < 0)
pos += controlPoints.size() + 1;
if (pos < 0 || pos > controlPoints.size())
throw Exception("Invalid control point index");
controlPoints.insert(controlPoints.begin() + pos, point);
}
Vector BezierCurve::eval(double t) const
{
if (t < 0 || t > 1)
throw Exception("Invalid evaluation parameter: must be between 0 and 1");
// de casteljau
vector<Vector> points(controlPoints);
for (size_t step = 1; step < controlPoints.size(); ++step)
for (size_t i = 0; i < controlPoints.size() - step; ++i)
points[i] = points[i] * (1-t) + points[i+1] * t;
return points[0];
}
vector<Vector> BezierCurve::render(size_t accuracy) const
{
vector<Vector> vertices(controlPoints);
subdivide(vertices, accuracy);
return vertices;
}
} // namespace math
} // namespace love