[bezier curve] add missing files

This commit is contained in:
vrld
2013-05-12 22:01:12 +02:00
parent 19eade843c
commit aa4d96317f
4 changed files with 447 additions and 0 deletions
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "BezierCurve.h"
#include "common/Exception.h"
#include <iostream>
using namespace std;
namespace
{
/**
* Subdivide Bezier polygon.
**/
void subdivide(vector<love::Vector> &points, int k)
{
if (k <= 0)
return;
// subdivision using de casteljau - subdivided control polygons are
// on the 'edges' of the computation scheme, e.g:
//
// ------LEFT------->
// b00 b10 b20 b30
// b01 b11 b21 .---
// b02 b12 .---'
// b03 .---'RIGHT
// <--'
//
// the subdivided control polygon is:
// b00, b10, b20, b30, b21, b12, b03
vector<love::Vector> left, right;
left.reserve(points.size());
right.reserve(points.size());
for (size_t step = 1; step < points.size(); ++step)
{
left.push_back(points[0]);
right.push_back(points[points.size() - step]);
for (size_t i = 0; i < points.size() - step; ++i)
points[i] = (points[i] + points[i+1]) * .5;
}
left.push_back(points[0]);
right.push_back(points[0]);
// recurse
subdivide(left, k-1);
subdivide(right, k-1);
// merge (right is in reversed order)
points.resize(left.size() + right.size() - 1);
for (size_t i = 0; i < left.size(); ++i)
points[i] = left[i];
for (size_t i = 1; i < right.size(); ++i)
points[i-1 + left.size()] = right[right.size() - i - 1];
}
}
namespace love
{
namespace math
{
BezierCurve::BezierCurve(const vector<Vector> &pts)
: controlPoints(pts)
{
}
const Vector &BezierCurve::getControlPoint(int i) const
{
if (i < 0)
i += controlPoints.size();
if (i < 0 || i >= controlPoints.size())
throw Exception("Invalid control point index");
return controlPoints[i];
}
void BezierCurve::setControlPoint(int i, const Vector &point)
{
if (i < 0)
i += controlPoints.size();
if (i < 0 || i >= controlPoints.size())
throw Exception("Invalid control point index");
controlPoints[i] = point;
}
void BezierCurve::insertControlPoint(const Vector &point, int pos)
{
if (pos < 0)
pos += controlPoints.size() + 1;
if (pos < 0 || pos > controlPoints.size())
throw Exception("Invalid control point index");
controlPoints.insert(controlPoints.begin() + pos, point);
}
Vector BezierCurve::eval(double t) const
{
if (t < 0 || t > 1)
throw Exception("Invalid evaluation parameter: must be between 0 and 1");
// de casteljau
vector<Vector> points(controlPoints);
for (size_t step = 1; step < controlPoints.size(); ++step)
for (size_t i = 0; i < controlPoints.size() - step; ++i)
points[i] = points[i] * (1-t) + points[i+1] * t;
return points[0];
}
vector<Vector> BezierCurve::render(size_t accuracy) const
{
vector<Vector> vertices(controlPoints);
subdivide(vertices, accuracy);
return vertices;
}
} // namespace math
} // namespace love
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MATH_BEZIER_CURVE_H
#define LOVE_MATH_BEZIER_CURVE_H
// LOVE
#include "common/Object.h"
#include "common/Vector.h"
#include <vector>
namespace love
{
namespace math
{
class BezierCurve : public Object
{
public:
/**
* @param controlPoints Control polygon of the curve.
**/
BezierCurve(const std::vector<Vector> &controlPoints);
/**
* @returns Degree of the curve
**/
size_t getDegree() const
{
return controlPoints.size() - 1;
}
/**
* @returns i'th control point.
**/
const Vector &getControlPoint(int i) const;
/**
* Sets the i'th control point.
* @param i Control point to change.
* @param point New control point.
**/
void setControlPoint(int i, const Vector &point);
/**
* Insert a new control point before the i'th control point.
* If i < 0, Lua string indexing rules apply.
* @param point Control point to insert.
* @param pos Position to insert.
**/
void insertControlPoint(const Vector &point, int pos = -1);
/**
* Evaluates the curve at time t.
* @param t Curve parameter, must satisfy 0 <= t <= 1.
**/
Vector eval(double t) const;
/**
* Renders the curve by subdivision.
* @param accuracy The 'fineness' of the curve.
* @returns A polygon chain that approximates the bezier curve.
**/
std::vector<Vector> render(size_t accuracy = 4) const;
private:
std::vector<Vector> controlPoints;
};
}
}
#endif
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/Exception.h"
#include "wrap_BezierCurve.h"
#include <cmath>
namespace love
{
namespace math
{
BezierCurve *luax_checkbeziercurve(lua_State *L, int idx)
{
return luax_checktype<BezierCurve>(L, idx, "BezierCurve", MATH_BEZIER_CURVE_T);
}
int w_BezierCurve_getDegree(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
lua_pushnumber(L, curve->getDegree());
return 1;
}
int w_BezierCurve_getControlPoint(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
int idx = luaL_checkinteger(L, 2);
if (idx > 0) // 1-indexing
idx--;
try
{
Vector v = curve->getControlPoint(idx);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
}
catch (Exception &e)
{
return luaL_error(L, e.what());
}
return 2;
}
int w_BezierCurve_setControlPoint(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
int idx = luaL_checkinteger(L, 2);
double vx = luaL_checknumber(L, 3);
double vy = luaL_checknumber(L, 4);
if (idx > 0) // 1-indexing
idx--;
try
{
curve->setControlPoint(idx, Vector(vx,vy));
}
catch (Exception &e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_BezierCurve_insertControlPoint(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
double vx = luaL_checknumber(L, 2);
double vy = luaL_checknumber(L, 3);
int idx = luaL_optinteger(L, 4, -1);
if (idx > 0) // 1-indexing
idx--;
try
{
curve->insertControlPoint(Vector(vx,vy), idx);
}
catch (Exception &e)
{
return luaL_error(L, e.what());
}
return 0;
}
int w_BezierCurve_eval(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
double t = luaL_checknumber(L, 2);
try
{
Vector v = curve->eval(t);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
}
catch (Exception &e)
{
return luaL_error(L, e.what());
}
return 2;
}
int w_BezierCurve_render(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
int accuracy = luaL_optinteger(L, 2, 5);
std::vector<Vector> points = curve->render(accuracy);
lua_createtable(L, points.size()*2, 0);
for (size_t i = 0; i < points.size(); ++i)
{
lua_pushnumber(L, points[i].x);
lua_rawseti(L, -2, 2*i+1);
lua_pushnumber(L, points[i].y);
lua_rawseti(L, -2, 2*i+2);
}
return 1;
}
static const luaL_Reg functions[] =
{
{"getDegree", w_BezierCurve_getDegree},
{"getControlPoint", w_BezierCurve_getControlPoint},
{"setControlPoint", w_BezierCurve_setControlPoint},
{"insertControlPoint", w_BezierCurve_insertControlPoint},
{"eval", w_BezierCurve_eval},
{"render", w_BezierCurve_render},
{ 0, 0 }
};
extern "C" int luaopen_beziercurve(lua_State *L)
{
return luax_register_type(L, "BezierCurve", functions);
}
} // math
} // love
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MATH_WRAP_BEZIER_CURVE_H
#define LOVE_MATH_WRAP_BEZIER_CURVE_H
// LOVE
#include "BezierCurve.h"
#include "common/runtime.h"
namespace love
{
namespace math
{
BezierCurve *luax_checkbeziercurve(lua_State *L, int idx);
int w_BezierCurve_getDegree(lua_State *L);
int w_BezierCurve_getControlPoint(lua_State *L);
int w_BezierCurve_setControlPoint(lua_State *L);
int w_BezierCurve_insertControlPoint(lua_State *L);
int w_BezierCurve_eval(lua_State *L);
int w_BezierCurve_render(lua_State *L);
extern "C" int luaopen_beziercurve(lua_State *L);
} // math
} // love
#endif // LOVE_MATH_WRAP_RANDOM_GENERATOR_H