From a9e4be760e8f09e521659b8e519daee3dba46a97 Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Tue, 2 Jun 2015 23:06:31 -0300 Subject: [PATCH] Updated the list of SDL backends which should default to OpenGL ES to include emscripten. --- src/modules/window/sdl/Window.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/window/sdl/Window.cpp b/src/modules/window/sdl/Window.cpp index 15812ad47..c45c9f9b2 100644 --- a/src/modules/window/sdl/Window.cpp +++ b/src/modules/window/sdl/Window.cpp @@ -161,7 +161,7 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla #endif const char *curdriver = SDL_GetCurrentVideoDriver(); - const char *glesdrivers[] = {"RPI", "Android", "uikit", "winrt"}; + const char *glesdrivers[] = {"RPI", "Android", "uikit", "winrt", "emscripten"}; // We always want to try OpenGL ES first on certain video backends. for (const char *glesdriver : glesdrivers)