diff --git a/src/modules/window/sdl/Window.cpp b/src/modules/window/sdl/Window.cpp index 15812ad47..c45c9f9b2 100644 --- a/src/modules/window/sdl/Window.cpp +++ b/src/modules/window/sdl/Window.cpp @@ -161,7 +161,7 @@ bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowfla #endif const char *curdriver = SDL_GetCurrentVideoDriver(); - const char *glesdrivers[] = {"RPI", "Android", "uikit", "winrt"}; + const char *glesdrivers[] = {"RPI", "Android", "uikit", "winrt", "emscripten"}; // We always want to try OpenGL ES first on certain video backends. for (const char *glesdriver : glesdrivers)