Clean up some compressed texture loading code.

This commit is contained in:
Alex Szpakowski
2022-04-22 22:55:48 -03:00
parent 4e051c6faa
commit a9cca65a14
16 changed files with 37 additions and 68 deletions
+1 -1
View File
@@ -40,7 +40,7 @@ public:
// Implements FormatHandler.
bool canParseCompressed(Data *data) override;
StrongRef<CompressedMemory> parseCompressed(Data *filedata,
StrongRef<ByteData> parseCompressed(Data *filedata,
std::vector<StrongRef<CompressedSlice>> &images,
PixelFormat &format, bool &sRGB) override;