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Clean up some compressed texture loading code.
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@@ -43,7 +43,7 @@ public:
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// Implements FormatHandler.
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bool canParseCompressed(Data *data) override;
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StrongRef<CompressedMemory> parseCompressed(Data *filedata,
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StrongRef<ByteData> parseCompressed(Data *filedata,
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std::vector<StrongRef<CompressedSlice>> &images,
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PixelFormat &format, bool &sRGB) override;
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