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Clean up some compressed texture loading code.
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@@ -107,7 +107,7 @@ public:
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*
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* @return The single block of memory containing the parsed images.
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**/
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virtual StrongRef<CompressedMemory> parseCompressed(Data *filedata,
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virtual StrongRef<ByteData> parseCompressed(Data *filedata,
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std::vector<StrongRef<CompressedSlice>> &images,
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PixelFormat &format, bool &sRGB);
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