From a9630811d87b59a5d2f75728c43a56c036beebb2 Mon Sep 17 00:00:00 2001 From: Alex Szpakowski Date: Mon, 6 Oct 2014 20:09:10 -0300 Subject: [PATCH] Fixed a logic error making compressed textures with no mipmaps trigger a Lua error when they're loaded into an Image. --HG-- branch : minor --- src/modules/graphics/opengl/Image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/graphics/opengl/Image.cpp b/src/modules/graphics/opengl/Image.cpp index 7ca95c970..658e41514 100644 --- a/src/modules/graphics/opengl/Image.cpp +++ b/src/modules/graphics/opengl/Image.cpp @@ -336,7 +336,7 @@ bool Image::loadVolatile() if (isCompressed()) { textureMemorySize = 0; - for (int i = 0; i < flags.mipmaps ? cdata->getMipmapCount() : 1; i++) + for (int i = 0; i < (flags.mipmaps ? cdata->getMipmapCount() : 1); i++) textureMemorySize += cdata->getSize(i); } else