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vulkan: remove unnecessary code
Since we supply the vulkan headers ourselves we can be sure that all the definitions used are there.
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@@ -61,7 +61,6 @@ public:
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static void setVsync(int vsync);
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static int getVsync();
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static uint32_t getSupportedVulkanApiVersion(uint32_t suggested);
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static VkFormat getVulkanVertexFormat(DataFormat format);
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static TextureFormat getTextureFormat(PixelFormat, bool sRGB);
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static std::string getVendorName(uint32_t vendorId);
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