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vulkan: remove unnecessary code
Since we supply the vulkan headers ourselves we can be sure that all the definitions used are there.
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@@ -417,7 +417,7 @@ private:
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StrongRef<love::graphics::Texture> defaultTexture;
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StrongRef<love::graphics::Buffer> defaultConstantColor;
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// functions that need to be called to cleanup objects that were needed for rendering a frame.
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// just like batchedDrawBuffers we need a vector for each frame in flight.
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// We need a vector for each frame in flight.
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std::vector<std::vector<std::function<void()>>> cleanUpFunctions;
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std::vector<std::vector<std::function<void()>>> readbackCallbacks;
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std::vector<ScreenshotReadbackBuffer> screenshotReadbackBuffers;
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