Typo fixes in a comment

This commit is contained in:
Alex Szpakowski
2016-01-10 20:13:06 -04:00
parent 8566729229
commit a95235ffa1
+5 -5
View File
@@ -175,8 +175,8 @@ public:
* On AMD's Windows (and probably Linux) drivers, * On AMD's Windows (and probably Linux) drivers,
* glBindFramebuffer + glClear + glBindFramebuffer + draw(fbo_tex) won't * glBindFramebuffer + glClear + glBindFramebuffer + draw(fbo_tex) won't
* work unless there's some kind of draw or state change which causes * work unless there's some kind of draw or state change which causes
* the texture's contents to update (just drawing the texture won't * the driver to update the texture's contents (just drawing the texture
* always do it). * won't always do it, with this driver bug).
* Activating shader program 0 and then activating the actual program * Activating shader program 0 and then activating the actual program
* seems to always 'fix' it for me. * seems to always 'fix' it for me.
* Bug observed January 2016 with multiple AMD GPUs and driver versions. * Bug observed January 2016 with multiple AMD GPUs and driver versions.
@@ -189,9 +189,9 @@ public:
* the moment: * the moment:
* *
* Kepler nvidia GPUs in at least OS X 10.10 and 10.11 fail to render * Kepler nvidia GPUs in at least OS X 10.10 and 10.11 fail to render
* geometry with glDrawElements if index data comes from a Buffer * geometry with glDrawElements if index data comes from a Buffer Object
* Object but and vertex data doesn't. One workaround is to use a * and vertex data doesn't. One workaround is to use a CPU-side index
* CPU-side index array when there's also a CPU-side vertex array. * array when there's also a CPU-side vertex array.
* https://love2d.org/forums/viewtopic.php?f=4&t=81401&start=10 * https://love2d.org/forums/viewtopic.php?f=4&t=81401&start=10
* *
* Some android drivers don't seem to initialize the sampler index * Some android drivers don't seem to initialize the sampler index