Removed direct OpenGL calls in the SDL Window module

This commit is contained in:
Alex Szpakowski
2013-01-30 00:27:46 -04:00
parent 8fba362fc5
commit a9211a1389
4 changed files with 19 additions and 28 deletions
+11 -26
View File
@@ -24,9 +24,6 @@
// SDL
#include <SDL.h>
// OpenGL
#include <SDL/SDL_opengl.h>
// LOVE
#include "common/config.h"
#include "Window.h"
@@ -41,13 +38,12 @@ namespace sdl
Window::Window()
: windowTitle("")
, created(false)
, mouseVisible(true)
{
// Window should be centered.
SDL_putenv(const_cast<char *>("SDL_VIDEO_CENTERED=center"));
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
throw Exception(SDL_GetError());
throw love::Exception(SDL_GetError());
}
Window::~Window()
@@ -101,11 +97,8 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
// FSAA
if (fsaa > 0)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
// Fullscreen?
Uint32 sdlflags = fullscreen ? (SDL_OPENGL | SDL_FULLSCREEN) : SDL_OPENGL;
@@ -116,15 +109,10 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
bool failed = true;
if (fsaa > 0)
{
// FSAA might have failed, disable it and try again
// FSAA might have caused the failure, disable it and try again
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0;
if (failed)
{
// There might be no FSAA at all
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0;
}
}
if (failed)
{
@@ -142,20 +130,17 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
height = videoinfo->current_h;
}
if (fsaa > 0)
glEnable(GL_MULTISAMPLE);
int buffers;
int samples;
GLint buffers;
GLint samples;
glGetIntegerv(GL_SAMPLE_BUFFERS_ARB, &buffers);
glGetIntegerv(GL_SAMPLES_ARB, &samples);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
// Don't fail because of this, but issue a warning.
if ((!buffers && fsaa) || (samples != fsaa))
{
std::cerr << "Warning, quality setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
fsaa = !buffers ? 0 : samples;
std::cerr << "Warning, FSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
fsaa = (buffers > 0) ? samples : 0;
}
// Get the actual vsync status
-1
View File
@@ -74,7 +74,6 @@ private:
int fsaa;
} currentMode;
bool created;
bool mouseVisible;
}; // Window
} // sdl