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https://github.com/love2d/love.git
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Removed direct OpenGL calls in the SDL Window module
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@@ -24,9 +24,6 @@
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// SDL
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#include <SDL.h>
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// OpenGL
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#include <SDL/SDL_opengl.h>
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// LOVE
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#include "common/config.h"
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#include "Window.h"
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@@ -41,13 +38,12 @@ namespace sdl
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Window::Window()
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: windowTitle("")
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, created(false)
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, mouseVisible(true)
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{
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// Window should be centered.
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SDL_putenv(const_cast<char *>("SDL_VIDEO_CENTERED=center"));
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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throw Exception(SDL_GetError());
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throw love::Exception(SDL_GetError());
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}
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Window::~Window()
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@@ -101,11 +97,8 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
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// FSAA
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if (fsaa > 0)
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
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}
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
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// Fullscreen?
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Uint32 sdlflags = fullscreen ? (SDL_OPENGL | SDL_FULLSCREEN) : SDL_OPENGL;
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@@ -116,15 +109,10 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
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bool failed = true;
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if (fsaa > 0)
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{
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// FSAA might have failed, disable it and try again
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// FSAA might have caused the failure, disable it and try again
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0;
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if (failed)
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{
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// There might be no FSAA at all
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
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failed = SDL_SetVideoMode(width, height, 32, sdlflags) == 0;
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}
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}
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if (failed)
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{
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@@ -142,20 +130,17 @@ bool Window::setWindow(int width, int height, bool fullscreen, bool vsync, int f
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height = videoinfo->current_h;
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}
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if (fsaa > 0)
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glEnable(GL_MULTISAMPLE);
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int buffers;
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int samples;
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GLint buffers;
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GLint samples;
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glGetIntegerv(GL_SAMPLE_BUFFERS_ARB, &buffers);
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glGetIntegerv(GL_SAMPLES_ARB, &samples);
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
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// Don't fail because of this, but issue a warning.
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if ((!buffers && fsaa) || (samples != fsaa))
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{
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std::cerr << "Warning, quality setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
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fsaa = !buffers ? 0 : samples;
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std::cerr << "Warning, FSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
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fsaa = (buffers > 0) ? samples : 0;
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}
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// Get the actual vsync status
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@@ -74,7 +74,6 @@ private:
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int fsaa;
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} currentMode;
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bool created;
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bool mouseVisible;
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}; // Window
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} // sdl
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