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Removed direct OpenGL calls in the SDL Window module
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@@ -1391,7 +1391,7 @@ extern "C" int luaopen_love_graphics(lua_State *L)
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{
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instance = new Graphics();
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}
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catch(Exception &e)
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catch (love::Exception &e)
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{
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return luaL_error(L, e.what());
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}
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