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Reverted font origin. Don't want to break the API yet.
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@@ -46,7 +46,7 @@ namespace opengl
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void ImageFont::print(string text, float x, float y) const
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{
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glPushMatrix();
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glTranslatef(x, y+getHeight(), 0.0f);
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glTranslatef(x, y, 0.0f);
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GLuint OpenGLFont = list;
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glListBase(OpenGLFont);
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glCallLists((int)text.length(), GL_UNSIGNED_BYTE, text.c_str());
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@@ -57,7 +57,7 @@ namespace opengl
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{
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glPushMatrix();
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glTranslatef(x, y+getHeight(), 0.0f);
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glTranslatef(x, y, 0.0f);
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glRotatef(angle * 57.29578f, 0, 0, 1.0f);
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glScalef(sx, sy, 1.0f);
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@@ -71,7 +71,7 @@ namespace opengl
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void ImageFont::print(char character, float x, float y) const
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{
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glPushMatrix();
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glTranslatef(x, y+getHeight(), 0.0f);
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glTranslatef(x, y, 0.0f);
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GLuint OpenGLFont = list;
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glListBase(OpenGLFont);
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glCallList(list + (int)character);
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