diff --git a/src/modules/joystick/sdl/Joystick.cpp b/src/modules/joystick/sdl/Joystick.cpp index 9c3c25013..e0d8a0bd2 100644 --- a/src/modules/joystick/sdl/Joystick.cpp +++ b/src/modules/joystick/sdl/Joystick.cpp @@ -158,11 +158,6 @@ bool Joystick::open(int64 deviceid) else gamepadType = GAMEPAD_TYPE_UNKNOWN; } - else - { - auto err = SDL_GetError(); - auto t = 1; - } return isConnected(); } diff --git a/src/modules/joystick/sdl/JoystickModule.cpp b/src/modules/joystick/sdl/JoystickModule.cpp index 80af58328..3a0a6d260 100644 --- a/src/modules/joystick/sdl/JoystickModule.cpp +++ b/src/modules/joystick/sdl/JoystickModule.cpp @@ -49,11 +49,7 @@ JoystickModule::JoystickModule() int count = 0; SDL_JoystickID *sticks = SDL_GetJoysticks(&count); for (int i = 0; i < count; i++) - { - auto test = SDL_OpenGamepad(sticks[i]); - auto err = SDL_GetError(); addJoystick((int64)sticks[i]); - } SDL_free(sticks); // Start joystick event watching. Joysticks are automatically added and