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Text drawing performance improvements (issue #532)
This commit is contained in:
@@ -39,6 +39,9 @@ namespace graphics
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namespace opengl
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{
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const int Font::TEXTURE_WIDTHS[] = {128, 256, 256, 512, 512, 1024, 1024};
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const int Font::TEXTURE_HEIGHTS[] = {128, 128, 256, 256, 512, 512, 1024};
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Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
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: rasterizer(r)
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, height(r->getHeight())
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@@ -47,10 +50,37 @@ Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
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, filter(filter)
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{
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r->retain();
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love::font::GlyphData *gd = r->getGlyphData(32);
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type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA ? FONT_TRUETYPE : FONT_IMAGE);
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delete gd;
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createTexture();
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// try to find the best texture size match for the font size
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// default to the largest texture size if no rough match is found
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texture_size_index = NUM_TEXTURE_SIZES - 1;
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for (int i = 0; i < NUM_TEXTURE_SIZES; i++)
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{
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// base our chosen texture width/height on a very rough guess of the total size taken up by the font's used glyphs
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// the estimate is likely larger than the actual total size taken up, which is good since texture changes are expensive
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if ((height * 0.8) * height * 95 <= TEXTURE_WIDTHS[i] * TEXTURE_HEIGHTS[i])
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{
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texture_size_index = i;
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break;
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}
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}
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texture_width = TEXTURE_WIDTHS[texture_size_index];
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texture_height = TEXTURE_HEIGHTS[texture_size_index];
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try
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{
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createTexture();
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}
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catch (love::Exception &e)
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{
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r->release();
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throw;
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}
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}
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Font::~Font()
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@@ -59,9 +89,30 @@ Font::~Font()
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unloadVolatile();
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}
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bool Font::initializeTexture(GLint format)
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{
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GLint internalformat = (format == GL_LUMINANCE_ALPHA) ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
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// clear errors before initializing
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while (glGetError() != GL_NO_ERROR);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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internalformat,
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(GLsizei)texture_width,
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(GLsizei)texture_height,
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0,
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format,
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GL_UNSIGNED_BYTE,
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NULL);
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return glGetError() == GL_NO_ERROR;
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}
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void Font::createTexture()
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{
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texture_x = texture_y = rowHeight = TEXTURE_PADDING;
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GLuint t;
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glGenTextures(1, &t);
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textures.push_back(t);
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@@ -74,65 +125,85 @@ void Font::createTexture()
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
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// Initialize the texture
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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(GLsizei)TEXTURE_WIDTH,
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(GLsizei)TEXTURE_HEIGHT,
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0,
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format,
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GL_UNSIGNED_BYTE,
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NULL);
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// try to initialize the texture, attempting smaller sizes if initialization fails
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bool initialized = false;
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while (texture_size_index >= 0)
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{
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texture_width = TEXTURE_WIDTHS[texture_size_index];
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texture_height = TEXTURE_HEIGHTS[texture_size_index];
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initialized = initializeTexture(format);
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if (initialized || texture_size_index <= 0)
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break;
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--texture_size_index;
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}
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if (!initialized)
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{
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// cleanup before throwing
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deleteTexture(t);
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bindTexture(0);
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textures.pop_back();
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throw love::Exception("Could not create font texture!");
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}
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// Fill the texture with transparent black
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std::vector<GLubyte> emptyData(TEXTURE_WIDTH * TEXTURE_HEIGHT * (type == FONT_TRUETYPE ? 2 : 4), 0);
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std::vector<GLubyte> emptyData(texture_width * texture_height * (type == FONT_TRUETYPE ? 2 : 4), 0);
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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0,
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0,
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(GLsizei)TEXTURE_WIDTH,
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(GLsizei)TEXTURE_HEIGHT,
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0, 0,
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(GLsizei)texture_width,
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(GLsizei)texture_height,
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format,
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GL_UNSIGNED_BYTE,
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&emptyData[0]);
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}
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Font::Glyph *Font::addGlyph(int glyph)
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Font::Glyph *Font::addGlyph(const int glyph)
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{
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love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
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int w = gd->getWidth();
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int h = gd->getHeight();
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if (texture_x + w + TEXTURE_PADDING > TEXTURE_WIDTH)
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if (texture_x + w + TEXTURE_PADDING > texture_width)
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{
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// out of space - new row!
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texture_x = TEXTURE_PADDING;
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texture_y += rowHeight;
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rowHeight = TEXTURE_PADDING;
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}
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if (texture_y + h + TEXTURE_PADDING > TEXTURE_HEIGHT)
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if (texture_y + h + TEXTURE_PADDING > texture_height)
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{
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// totally out of space - new texture!
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createTexture();
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}
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Glyph *g = new Glyph;
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g->list = g->texture = 0;
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g->texture = 0;
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g->spacing = gd->getAdvance();
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memset(&g->quad, 0, sizeof(GlyphQuad));
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// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
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if (w > 0 && h > 0)
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{
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g->list = glGenLists(1);
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if (0 == g->list)
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{
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delete g;
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return NULL;
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}
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GLuint t = textures.back();
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const GLuint t = textures.back();
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bindTexture(t);
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glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
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glTexSubImage2D(GL_TEXTURE_2D,
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0,
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texture_x,
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texture_y,
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w, h,
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(type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
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GL_UNSIGNED_BYTE,
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gd->getData());
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g->texture = t;
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@@ -141,25 +212,17 @@ Font::Glyph *Font::addGlyph(int glyph)
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v.y = (float) texture_y;
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v.w = (float) w;
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v.h = (float) h;
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Quad *q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
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const vertex *verts = q->getVertices();
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
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glNewList(g->list, GL_COMPILE);
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glPushMatrix();
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glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
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glDrawArrays(GL_QUADS, 0, 4);
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glPopMatrix();
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glEndList();
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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delete q;
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Quad q = Quad(v, (const float) texture_width, (const float) texture_height);
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const vertex *verts = q.getVertices();
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// copy vertex data to the glyph and set proper bearing
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for (int i = 0; i < 4; i++)
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{
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g->quad.vertices[i] = verts[i];
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g->quad.vertices[i].x += gd->getBearingX();
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g->quad.vertices[i].y -= gd->getBearingY();
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}
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}
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if (w > 0)
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@@ -168,7 +231,18 @@ Font::Glyph *Font::addGlyph(int glyph)
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rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
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delete gd;
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glyphs[glyph] = g;
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return g;
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}
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Font::Glyph *Font::findGlyph(const int glyph)
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{
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Glyph *g = glyphs[glyph];
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if (!g)
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g = addGlyph(glyph);
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return g;
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}
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@@ -177,61 +251,120 @@ float Font::getHeight() const
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return static_cast<float>(height);
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}
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void Font::print(std::string text, float x, float y, float letter_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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void Font::print(const std::string &text, float x, float y, float letter_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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float dx = 0.0f; // spacing counter for newline handling
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float dy = 0.0f;
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// keeps track of when we need to switch textures in our vertex array
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std::vector<GlyphArrayDrawInfo> glyphinfolist;
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std::vector<GlyphQuad> glyphquads;
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glyphquads.reserve(text.size()); // pre-allocate space for the maximum possible number of quads
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int quadindex = 0;
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glPushMatrix();
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Matrix t;
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t.setTransformation(ceil(x), ceil(y), angle, sx, sy, ox, oy, kx, ky);
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glMultMatrixf((const GLfloat *)t.getElements());
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try
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{
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utf8::iterator<std::string::iterator> i(text.begin(), text.begin(), text.end());
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utf8::iterator<std::string::iterator> end(text.end(), text.begin(), text.end());
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utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
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utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
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while (i != end)
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{
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int g = *i++;
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if (g == '\n')
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{
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// wrap newline, but do not print it
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glTranslatef(-dx, floor(getHeight() * getLineHeight() + 0.5f), 0);
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dy += floor(getHeight() * getLineHeight() + 0.5f);
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dx = 0.0f;
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continue;
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}
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Glyph *glyph = glyphs[g];
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if (!glyph) glyph = addGlyph(g);
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glPushMatrix();
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// 1.25 is magic line height for true type fonts
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if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
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bindTexture(glyph->texture);
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glCallList(glyph->list);
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glPopMatrix();
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glTranslatef(static_cast<GLfloat>(glyph->spacing + letter_spacing), 0, 0);
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Glyph *glyph = findGlyph(g);
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// we only care about the vertices of glyphs which have a texture
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if (glyph->texture != 0)
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{
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// copy glyphquad (4 vertices) from original glyph to our current quad list
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glyphquads.push_back(glyph->quad);
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// 1.25 is magic line height for true type fonts
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float lineheight = (type == FONT_TRUETYPE) ? floor(getHeight() / 1.25f + 0.5f) : 0.0f;
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// set proper relative position
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for (int i = 0; i < 4; i++)
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{
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glyphquads[quadindex].vertices[i].x += dx;
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glyphquads[quadindex].vertices[i].y += dy + lineheight;
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}
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size_t listsize = glyphinfolist.size();
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// check if current glyph texture has changed since the previous iteration
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if (listsize == 0 || glyphinfolist[listsize-1].texture != glyph->texture)
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{
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// keep track of each sub-section of the string whose glyphs use different textures than the previous section
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GlyphArrayDrawInfo glyphdrawinfo;
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glyphdrawinfo.startquad = quadindex;
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glyphdrawinfo.numquads = 0;
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glyphdrawinfo.texture = glyph->texture;
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glyphinfolist.push_back(glyphdrawinfo);
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}
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++quadindex;
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++glyphinfolist[glyphinfolist.size()-1].numquads;
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}
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// advance the x position for the next glyph
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dx += glyph->spacing + letter_spacing;
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}
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}
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catch(utf8::exception &e)
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catch (love::Exception &e)
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{
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glPopMatrix();
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throw;
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}
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catch (utf8::exception &e)
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{
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glPopMatrix();
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throw love::Exception("%s", e.what());
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}
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glPopMatrix();
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}
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void Font::print(char character, float x, float y)
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{
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Glyph *glyph = glyphs[character];
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if (!glyph) glyph = addGlyph(character);
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if (0 != glyph->texture)
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{
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glPushMatrix();
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glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
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bindTexture(glyph->texture);
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glCallList(glyph->list);
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glPopMatrix();
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if (quadindex > 0 && glyphinfolist.size() > 0)
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{
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// sort glyph draw info list by texture first, and quad position in memory second (using the struct's < operator)
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std::sort(glyphinfolist.begin(), glyphinfolist.end());
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&glyphquads[0].vertices[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&glyphquads[0].vertices[0].s);
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// we need to draw a new vertex array for every section of the string that uses a different texture than the previous section
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std::vector<GlyphArrayDrawInfo>::const_iterator it;
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for (it = glyphinfolist.begin(); it != glyphinfolist.end(); ++it)
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{
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bindTexture(it->texture);
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int startvertex = it->startquad * 4;
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int numvertices = it->numquads * 4;
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glDrawArrays(GL_QUADS, startvertex, numvertices);
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}
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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glPopMatrix();
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}
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int Font::getWidth(const std::string &str)
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@@ -253,8 +386,7 @@ int Font::getWidth(const std::string &str)
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while (i != end)
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{
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int c = *i++;
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g = glyphs[c];
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if (!g) g = addGlyph(c);
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g = findGlyph(c);
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width += static_cast<int>(g->spacing * mSpacing);
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}
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}
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@@ -277,12 +409,11 @@ int Font::getWidth(const char *str)
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int Font::getWidth(const char character)
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{
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Glyph *g = glyphs[character];
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if (!g) g = addGlyph(character);
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Glyph *g = findGlyph(character);
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return g->spacing;
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}
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std::vector<std::string> Font::getWrap(const std::string text, float wrap, int *max_width)
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std::vector<std::string> Font::getWrap(const std::string &text, float wrap, int *max_width)
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{
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using namespace std;
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const float width_space = static_cast<float>(getWidth(' '));
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@@ -376,7 +507,6 @@ void Font::unloadVolatile()
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while (it != glyphs.end())
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{
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g = it->second;
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glDeleteLists(g->list, 1);
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delete g;
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glyphs.erase(it++);
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}
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@@ -32,7 +32,6 @@
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#include "graphics/Image.h"
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#include "OpenGL.h"
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#include "GLee.h"
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namespace love
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{
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@@ -69,16 +68,7 @@ public:
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* @param kx Shear along the x axis.
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* @param ky Shear along the y axis.
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**/
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void print(std::string text, float x, float y, float letter_spacing = 0.0f, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);
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/**
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* Prints the character at the designated position.
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*
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* @param character A character.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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**/
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void print(char character, float x, float y);
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void print(const std::string &text, float x, float y, float letter_spacing = 0.0f, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);
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||||
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||||
/**
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||||
* Returns the height of the font.
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||||
@@ -109,7 +99,7 @@ public:
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||||
* @param max_width Optional output of the maximum width
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||||
* Returns a vector with the lines.
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||||
**/
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||||
std::vector<std::string> getWrap(const std::string text, float wrap, int *max_width = 0);
|
||||
std::vector<std::string> getWrap(const std::string &text, float wrap, int *max_width = 0);
|
||||
|
||||
/**
|
||||
* Sets the line height (which should be a number to multiply the font size by,
|
||||
@@ -139,6 +129,7 @@ public:
|
||||
// Implements Volatile.
|
||||
bool loadVolatile();
|
||||
void unloadVolatile();
|
||||
|
||||
private:
|
||||
|
||||
enum FontType
|
||||
@@ -147,12 +138,35 @@ private:
|
||||
FONT_IMAGE,
|
||||
FONT_UNKNOWN
|
||||
};
|
||||
|
||||
// thin wrapper for an array of 4 vertices
|
||||
struct GlyphQuad
|
||||
{
|
||||
vertex vertices[4];
|
||||
};
|
||||
|
||||
struct Glyph
|
||||
{
|
||||
GLuint list;
|
||||
GLuint texture;
|
||||
int spacing;
|
||||
GlyphQuad quad;
|
||||
};
|
||||
|
||||
// used to determine when to change textures in the vertex array generated when printing text
|
||||
struct GlyphArrayDrawInfo
|
||||
{
|
||||
GLuint texture;
|
||||
int startquad, numquads;
|
||||
|
||||
// used when sorting with std::sort
|
||||
// sorts by texture first (binding textures is expensive) and relative position in memory second
|
||||
bool operator < (const GlyphArrayDrawInfo &other) const
|
||||
{
|
||||
if (texture != other.texture)
|
||||
return texture < other.texture;
|
||||
else
|
||||
return startquad < other.startquad;
|
||||
};
|
||||
};
|
||||
|
||||
love::font::Rasterizer *rasterizer;
|
||||
@@ -160,20 +174,29 @@ private:
|
||||
int height;
|
||||
float lineHeight;
|
||||
float mSpacing; // modifies the spacing by multiplying it with this value
|
||||
|
||||
int texture_size_index;
|
||||
int texture_width;
|
||||
int texture_height;
|
||||
|
||||
std::vector<GLuint> textures; // vector of packed textures
|
||||
std::map<int, Glyph *> glyphs; // maps glyphs to display lists
|
||||
std::map<int, Glyph *> glyphs; // maps glyphs to quad information
|
||||
FontType type;
|
||||
Image::Filter filter;
|
||||
|
||||
static const int NUM_TEXTURE_SIZES = 7;
|
||||
static const int TEXTURE_WIDTHS[NUM_TEXTURE_SIZES];
|
||||
static const int TEXTURE_HEIGHTS[NUM_TEXTURE_SIZES];
|
||||
|
||||
static const int TEXTURE_WIDTH = 512;
|
||||
static const int TEXTURE_HEIGHT = 512;
|
||||
static const int TEXTURE_PADDING = 1;
|
||||
|
||||
int texture_x, texture_y;
|
||||
int rowHeight;
|
||||
|
||||
bool initializeTexture(GLint format);
|
||||
void createTexture();
|
||||
Glyph *addGlyph(int glyph);
|
||||
Glyph *addGlyph(const int glyph);
|
||||
Glyph *findGlyph (const int glyph);
|
||||
}; // Font
|
||||
|
||||
} // opengl
|
||||
|
||||
@@ -290,8 +290,16 @@ int w_newFont(lua_State *L)
|
||||
|
||||
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
|
||||
|
||||
// Create the font.
|
||||
Font *font = instance->newFont(rasterizer, instance->getDefaultImageFilter());
|
||||
Font *font = NULL;
|
||||
try
|
||||
{
|
||||
// Create the font.
|
||||
font = instance->newFont(rasterizer, instance->getDefaultImageFilter());
|
||||
}
|
||||
catch (love::Exception &e)
|
||||
{
|
||||
return luaL_error(L, e.what());
|
||||
}
|
||||
|
||||
if (font == 0)
|
||||
return luaL_error(L, "Could not load font.");
|
||||
|
||||
Reference in New Issue
Block a user