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Reverted ParticleSystem:setPosition’s functionality to 0.9.0’s beheaviour, added ParticleSystem:moveTo which has the new behaviour (new particles spawn in a line between the old position and where the emitter was moved to.)
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@@ -48,6 +48,7 @@ int w_ParticleSystem_setParticleLifetime(lua_State *L);
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int w_ParticleSystem_getParticleLifetime(lua_State *L);
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int w_ParticleSystem_setPosition(lua_State *L);
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int w_ParticleSystem_getPosition(lua_State *L);
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int w_ParticleSystem_moveTo(lua_State *L);
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int w_ParticleSystem_setAreaSpread(lua_State *L);
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int w_ParticleSystem_getAreaSpread(lua_State *L);
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int w_ParticleSystem_setDirection(lua_State *L);
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