Reverted ParticleSystem:setPosition’s functionality to 0.9.0’s beheaviour, added ParticleSystem:moveTo which has the new behaviour (new particles spawn in a line between the old position and where the emitter was moved to.)

This commit is contained in:
Alex Szpakowski
2014-01-28 03:20:08 -04:00
parent 6b538b5827
commit a7ed581204
4 changed files with 26 additions and 0 deletions
@@ -191,6 +191,15 @@ int w_ParticleSystem_getPosition(lua_State *L)
return 2;
}
int w_ParticleSystem_moveTo(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
t->moveTo(arg1, arg2);
return 0;
}
int w_ParticleSystem_setAreaSpread(lua_State *L)
{
ParticleSystem *t = luax_checkparticlesystem(L, 1);
@@ -649,6 +658,7 @@ static const luaL_Reg functions[] =
{ "getParticleLifetime", w_ParticleSystem_getParticleLifetime },
{ "setPosition", w_ParticleSystem_setPosition },
{ "getPosition", w_ParticleSystem_getPosition },
{ "moveTo", w_ParticleSystem_moveTo },
{ "setAreaSpread", w_ParticleSystem_setAreaSpread },
{ "getAreaSpread", w_ParticleSystem_getAreaSpread },
{ "setDirection", w_ParticleSystem_setDirection },