fix copy/paste errors in Shader:getBufferFormat

This commit is contained in:
Sasha Szpakowski
2024-12-23 16:45:40 -04:00
parent a9470bb7f1
commit a7be648368
+6 -6
View File
@@ -1079,9 +1079,9 @@ static DataFormat getDataFormat(glslang::TBasicType basictype, int components, i
else if (components == 2)
return DATAFORMAT_FLOAT_VEC2;
else if (components == 3)
return DATAFORMAT_FLOAT_VEC2;
return DATAFORMAT_FLOAT_VEC3;
else if (components == 4)
return DATAFORMAT_FLOAT_VEC2;
return DATAFORMAT_FLOAT_VEC4;
}
else if (basictype == glslang::EbtInt)
{
@@ -1090,9 +1090,9 @@ static DataFormat getDataFormat(glslang::TBasicType basictype, int components, i
else if (components == 2)
return DATAFORMAT_INT32_VEC2;
else if (components == 3)
return DATAFORMAT_INT32_VEC2;
return DATAFORMAT_INT32_VEC3;
else if (components == 4)
return DATAFORMAT_INT32_VEC2;
return DATAFORMAT_INT32_VEC4;
}
else if (basictype == glslang::EbtUint)
{
@@ -1101,9 +1101,9 @@ static DataFormat getDataFormat(glslang::TBasicType basictype, int components, i
else if (components == 2)
return DATAFORMAT_UINT32_VEC2;
else if (components == 3)
return DATAFORMAT_UINT32_VEC2;
return DATAFORMAT_UINT32_VEC3;
else if (components == 4)
return DATAFORMAT_UINT32_VEC2;
return DATAFORMAT_UINT32_VEC4;
}
return DATAFORMAT_MAX_ENUM;