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Added “none” blend mode. This is equivalent to setBlendMode(“replace”, “premultiplied”) (which also effectively disables blending) but doesn’t require explicitly setting the alpha multiplication mode.
--HG-- branch : minor
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@@ -69,12 +69,12 @@
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<string>public.app-category.games</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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<false/>
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<key>NSHumanReadableCopyright</key>
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<string>© 2006-2016 LÖVE Development Team</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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<false/>
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<key>UTExportedTypeDeclarations</key>
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<array>
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<dict>
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