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Fixed VertexIndex::getElementSize
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@@ -248,12 +248,12 @@ void VBO::unload(bool save)
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// VertexIndex
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size_t VertexIndex::maxSize = 0;
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size_t VertexIndex::elementSize = 0;
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std::list<size_t> VertexIndex::sizeRefs;
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VertexBuffer *VertexIndex::element_array = NULL;
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VertexIndex::VertexIndex(size_t size)
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: size(size)
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, elementSize(0)
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{
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// The upper limit is the maximum of GLuint divided by six (the number
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// of indices per size) and divided by the size of GLuint. This guarantees
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